The Lair of Shiva the Destroyer 19

Level 19

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', 14 x Orc Red Fang of Shargaas, Greater Lightning TurretRoom #3, 30' x 30', 10 x NeogiRoom #4, 30' x 50', Hobgoblin Devastator and 14 x HobgoblinRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', Duergar Warlord and 12 x Duergar SoulbladeRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', Hobgoblin Devastator and 15 x Hobgoblin, Thunder Turret, Hidden TreasureRoom #9, 30' x 50', Beholder and 4 x CloakerRoom #10, 30' x 30', Drow Matron Mother and 1 x Drow ArachnomancerRoom #11, 50' x 30', 13 x Orog and 1 x EttinRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', 8 x Firenewt Warrior and 8 x Giant StriderRoom #15, 50' x 50', 5 x Drow Elite Warrior and 8 x QuaggothRoom #16, 30' x 30', Skull Lord and 5 x WraithRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', 13 x Duergar and 24 x Giant RatRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', Fireball TurretRoom #23, 30' x 50', Duergar Warlord and 7 x Duergar Stone GuardRoom #24, 50' x 50', 14 x Bugbear and 1 x OgreRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', Fireball Turret, Hidden TreasureRoom #28, 30' x 30', Drow House Captain and 1 x Drow Elite WarriorRoom #29, 50' x 30', Vampiric Mist and 7 x Vampire SpawnRoom #30, 30' x 30', Rot Troll and 3 x TrollRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', Hidden TreasureRoom #33, 50' x 30', Spirit Naga and 2 x Minotaur, Hidden TreasureRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', Drow Elite Warrior and 15 x DrowRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', Myconid Sovereign and 14 x Quaggoth Spore ServantRoom #39, 30' x 50', Yuan-ti Mind Whisperer and 15 x Yuan-ti PurebloodRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', Mind Flayer Arcanist and 4 x Intellect DevourerRoom #43, 50' x 30', 5 x Drow and 11 x QuaggothRoom #44, 30' x 50', EmptyRoom #45, 30' x 50', Animated Net Trap, Hidden TreasureRoom #46, 50' x 30', Roper and 15 x PiercerRoom #47, 30' x 50', EmptyRoom #48, 30' x 50', Aboleth and 13 x Kuo-toaRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', Yuan-ti Pit Master and 13 x Yuan-ti PurebloodRoom #52, 50' x 30', Drow House Captain and 13 x DrowRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', 15 x Duergar Stone Guard and 1 x Adult OblexRoom #55, 50' x 30', EmptyRoom #56, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #57, 50' x 50', Quaggoth Thonot and 8 x QuaggothRoom #58, 30' x 50', EmptyRoom #59, 30' x 50', Spirit Troll and 4 x TrollRoom #60, 50' x 50', 11 x Hobgoblin and 11 x Cave FisherRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', Poison Gas Trap, Hidden TreasureRoom #65, 30' x 30', Drow Favored Consort and 1 x Drow Elite WarriorRoom #66, 30' x 50', Drow Inquisitor and 1 x Retriever, Poisoned Scythe Blade, Hidden TreasureRoom #67, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #68, 50' x 30', EmptyRoom #69, 50' x 50', 4 x Chitine and 9 x Cave FisherRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', 7 x NeogiRoom #72, 50' x 50', Nagpa and 6 x CultistRoom #73, 50' x 50', Duergar Warlord and 8 x Duergar Stone GuardRoom #74, 50' x 30', Mindwitness and 2 x Mind FlayerRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', Hidden TreasureRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', 10 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #79, 30' x 50', Alhoon and 11 x Grimlock, Animated Net Trap, Hidden TreasureRoom #80, 30' x 50', Yuan-ti Mind Whisperer and 12 x Yuan-ti PurebloodRoom #81, 30' x 30', Skull Lord and 4 x FlameskullRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', EmptyRoom #84, 50' x 30', Alhoon and 14 x Shadow MastiffRoom #85, 30' x 50', EmptyRoom #86, 30' x 50', EmptyRoom #87, 30' x 30', EmptyRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', Alkilith and 5 x DybbukRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', 4 x Chitine and 9 x Cave FisherRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', 3 x Duergar Despot and 8 x Duergar, Falling Cage TrapRoom #95, 50' x 50', EmptyRoom #96, 30' x 30', Acidbomb TurretRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', Elder Brain and 2 x Mind FlayerRoom #99, 30' x 30', Fire Giant Dreadnought and 1 x Fire GiantRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', Clockwork Chain FlailRoom #102, 30' x 50', 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood, Greater Earthquake Trap, Hidden TreasureRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', Kuo-toa Archpriest and 15 x Kuo-toaRoom #105, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #106, 30' x 30', Drow Mage and 10 x DrowRoom #107, 30' x 50', EmptyRoom #108, 50' x 50', 14 x Orc and 1 x TrollRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', Acidbomb Turret, Hidden TreasureRoom #111, 30' x 30', 5 x Mind FlayerRoom #112, 30' x 30', Aboleth and 13 x Kuo-toaRoom #113, 30' x 30', EmptyRoom #114, 50' x 50', Duergar Warlord and 8 x Duergar, Hidden TreasureRoom #115, 30' x 30', Yuan-ti Nightmare Speaker and 11 x Yuan-ti PurebloodRoom #116, 30' x 30', Drow Favored Consort and 5 x DrowRoom #117, 30' x 30', Spectator and 8 x Gibbering MoutherRoom #118, 30' x 50', 2 x Soul Monger and 3 x Shadow DancerRoom #119, 50' x 30', Mind Flayer and 5 x QuaggothRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', Yuan-ti Nightmare Speaker and 15 x Yuan-ti PurebloodRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', 6 x Young Kruthik and 11 x Adult KruthikRoom #124, 30' x 50', Hobgoblin Warlord and 12 x HobgoblinRoom #125, 50' x 30', 7 x Derro Savant and 13 x Derro, Poisoned Scythe BladeRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', Drow Shadowblade and 5 x Drow Elite WarriorRoom #128, 30' x 50', 2 x Duergar Despot and 3 x Duergar Stone GuardRoom #129, 30' x 30', Yuan-ti Pit Master and 14 x Yuan-ti PurebloodRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Fireball TurretRoom #132, 30' x 50', Drow Matron Mother and 1 x Drow Elite WarriorRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood, Acidbomb TurretRoom #136, 50' x 50', EmptyRoom #137, 30' x 50', 5 x Drow Elite Warrior and 5 x Giant SpiderRoom #138, 50' x 30', Fomorian and 4 x TrollRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', 14 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #141, 50' x 30', Yuan-ti Anathema and 6 x Yuan-ti PurebloodRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', Tanarukk and 15 x OrcRoom #144, 50' x 50', 3 x Fomorian and 5 x Displacer BeastRoom #145, 30' x 50', Duergar Mind Master and 14 x Duergar SoulbladeRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', Kruthik Hive Lord and 12 x Adult KruthikRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Venom Troll and 5 x Troll, Poisoned Arrow TurretRoom #150, 30' x 50', Drow House Captain and 5 x Drow Elite WarriorRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', 6 x WraithRoom #153, 50' x 50', Drow House Captain and 5 x Drow Elite WarriorRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', EmptyRoom #156, 30' x 50', Rot Troll and 4 x TrollRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', Drow Shadowblade and 9 x QuaggothRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', EmptyRoom #163, 30' x 50', Mind Flayer Arcanist and 15 x GrimlockRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', Duergar Warlord and 9 x Duergar SoulbladeRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', 11 x Meazel and 1 x Gray RenderRoom #168, 30' x 50', EmptyRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', Quaggoth Thonot and 14 x QuaggothRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', EmptyRoom #176, 30' x 50', 3 x Soul MongerRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', EmptyRoom #179, 50' x 30', Young Red Shadow Dragon and 3 x DarkmantleRoom #180, 50' x 30', 10 x NeogiRoom #181, 50' x 50', 9 x Duergar Stone Guard and 1 x Adult OblexRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', Vampiric Mist and 8 x Vampire SpawnRoom #185, 50' x 50', Venom Troll and 7 x TrollRoom #186, 50' x 30', EmptyRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', Mindwitness and 3 x Mind FlayerRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Drow House Captain and 1 x Drow Elite WarriorRoom #193, 50' x 30', Skull Lord and 3 x FlameskullRoom #194, 50' x 50', Spectator and 13 x NothicRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', Hidden TreasureRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', Orc Blade of Ilneval and 15 x OrcRoom #201, 30' x 30', 13 x Adult KruthikRoom #202, 50' x 50', EmptyRoom #203, 50' x 50', Poisoned Arrow Turret, Hidden TreasureRoom #204, 50' x 30', EmptyRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood, Animated Net TrapRoom #207, 30' x 30', Spectator and 15 x Gibbering MoutherRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Gloom Weaver and 2 x Shadow DancerRoom #210, 50' x 30', Hobgoblin Devastator and 15 x HobgoblinRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', 11 x Meazel and 1 x Gray RenderRoom #215, 50' x 50', Drow Arachnomancer and 7 x DrowRoom #216, 50' x 30', 8 x Hobgoblin and 8 x Cave FisherRoom #217, 50' x 30', Drow Shadowblade and 5 x Drow Elite WarriorRoom #218, 30' x 50', Yuan-ti Anathema and 4 x Yuan-ti AbominationRoom #219, 50' x 50', Mindwitness and 4 x Mind FlayerRoom #220, 30' x 50', Hobgoblin Warlord and 13 x HobgoblinRoom #221, 30' x 30', Fire Giant DreadnoughtRoom #222, 30' x 30', 7 x Young Kruthik and 11 x Adult KruthikRoom #223, 30' x 30', 2 x Neogi and 4 x Umber HulkRoom #224, 50' x 30', Young Red Shadow Dragon and 14 x Darkmantle, Greater Earthquake Trap, Hidden TreasureRoom #225, 50' x 50', EmptyRoom #226, 30' x 50', 15 x Mimic, Hidden TreasureRoom #227, 30' x 50', Orc Blade of Ilneval and 14 x OrcRoom #228, 50' x 30', Elder Brain and 4 x Mind FlayerRoom #229, 30' x 30', 6 x Derro Savant and 12 x Derro, Hidden TreasureRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', EmptyRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', Draegloth and 6 x Drow Elite WarriorRoom #242, 50' x 50', Drow House Captain and 3 x Drow Elite WarriorRoom #243, 30' x 30', Hidden TreasureRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', Orc Blade of Ilneval and 15 x OrcRoom #247, 30' x 50', Roper and 15 x PiercerRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', Drow Elite Warrior and 15 x DrowRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', 7 x Duergar Xarrorn and 18 x DuergarRoom #252, 50' x 50', Fomorian and 4 x TrollRoom #253, 30' x 50', Bugbear Chief and 13 x BugbearRoom #254, 30' x 30', 6 x Duergar Hammerer and 12 x DuergarRoom #255, 50' x 50', 13 x Meazel and 1 x Gray RenderRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', Balhannoth and 11 x Gibbering Mouther, Greater Earthquake Trap, Hidden TreasureRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', 3 x Chitine and 7 x Cave FisherRoom #260, 30' x 50', Skull Lord and 5 x DeathlockRoom #261, 30' x 30', 13 x MimicRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', Mind Flayer Arcanist and 13 x Grimlock, Hidden TreasureRoom #265, 30' x 50', Young Red Shadow Dragon and 14 x Darkmantle, Poisoned Arrow Turret, Hidden TreasureRoom #266, 30' x 50', Altar of EvilRoom #267, 30' x 30', Yuan-ti Mind Whisperer and 11 x Yuan-ti PurebloodRoom #268, 30' x 30', 9 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #269, 50' x 50', 2 x Gloom Weaver and 3 x Shadow Dancer, Acidbomb TurretRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', 7 x Orc Red Fang of ShargaasRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', 9 x Drow and 18 x QuaggothRoom #274, 30' x 30', Venom Troll and 3 x Troll, Acidbomb TurretRoom #275, 30' x 50', 15 x Orc and 1 x EttinRoom #276, 50' x 50', 10 x Adult KruthikRoom #277, 30' x 50', Drow Inquisitor and 4 x DrowRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', Mindwitness and 5 x Mind FlayerRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Draegloth and 8 x Drow Elite WarriorRoom #282, 30' x 30', Duergar Mind Master and 12 x Duergar Stone GuardRoom #283, 50' x 30', 6 x Drow Priestess of Lolth and 6 x Giant SpiderRoom #284, 30' x 50', 7 x Orc Red Fang of ShargaasRoom #285, 50' x 50', Vampiric Mist and 6 x Vampire SpawnRoom #286, 30' x 50', 14 x NeogiRoom #287, 50' x 50', EmptyRoom #288, 30' x 30', Falling Cage TrapRoom #289, 50' x 30', EmptyRoom #290, 30' x 30', Spectator and 12 x NothicRoom #291, 50' x 30', Spirit Naga and 6 x MinotaurRoom #292, 30' x 50', Drow Favored Consort and 2 x Drow Elite Warrior, Hidden TreasureRoom #293, 50' x 30', EmptyRoom #294, 30' x 30', Vampiric Mist and 13 x GhoulRoom #295, 50' x 30', Teleporter Crystal, Hidden TreasureRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', Acidbomb Turret, Hidden TreasureRoom #298, 30' x 30', 4 x Chitine and 9 x Cave FisherRoom #299, 50' x 50', EmptyRoom #300, 30' x 30', Balhannoth and 12 x Gibbering MoutherRoom #301, 50' x 30', Spectator and 10 x NothicRoom #302, 30' x 30', Yuan-ti Pit Master and 12 x Yuan-ti PurebloodRoom #303, 30' x 30', 3 x Drow Elite Warrior and 4 x QuaggothRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', Devourer and 1 x ZombieRoom #306, 30' x 50', 13 x Yuan-ti Broodguard and 1 x Yuan-ti Malison, Poisoned Arrow Turret, Hidden TreasureRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', Orc War Chief and 14 x OrcRoom #310, 30' x 30', EmptyRoom #311, 30' x 50', 9 x Meazel and 1 x Gray Render, Poisoned Guillotine BladeRoom #312, 30' x 30', 14 x Svirfneblin and 1 x Xorn, Collapsing Ceiling, Hidden TreasureRoom #313, 50' x 50', Drow Favored Consort and 12 x DrowRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', Kuo-toa Archpriest and 9 x Kuo-toa WhipRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', Elder Brain and 2 x Mind FlayerRoom #318, 30' x 30', 12 x Duergar Stone Guard and 1 x Adult OblexRoom #319, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #320, 30' x 50', Mind Flayer Arcanist and 15 x Intellect DevourerRoom #321, 50' x 50', 15 x MeazelRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', Clockwork Chain FlailRoom #325, 30' x 50', Froghemoth and 14 x BullywugRoom #326, 50' x 30', 2 x Fire GiantRoom #327, 30' x 30', Nagpa and 5 x Duergar XarrornRoom #328, 50' x 50', 15 x Orc and 1 x TrollRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', Orc Blade of Ilneval and 14 x OrcRoom #335, 30' x 30', Neothelid, Greater Earthquake TrapRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', EmptyRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', Greater Earthquake TrapRoom #343, 30' x 50', Devourer and 7 x GhoulRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', 5 x Drow and 11 x QuaggothRoom #346, 50' x 50', Orc War Chief and 15 x OrcRoom #347, 30' x 50', 14 x Svirfneblin and 1 x Xorn, Symbol of Petrification, Hidden TreasureRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', 5 x Young Kruthik and 12 x Adult KruthikRoom #352, 30' x 30', EmptyRoom #353, 50' x 50', Devourer and 10 x GhastRoom #354, 50' x 30', Clockwork Chain FlailRoom #355, 30' x 30', EmptyRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', Greater Earthquake TrapRoom #359, 50' x 30', 5 x Drow Priestess of Lolth and 7 x QuaggothRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', Hidden TreasureRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', 13 x MimicRoom #364, 30' x 50', Altar of EvilRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', Elder Brain and 3 x Mind FlayerRoom #367, 50' x 30', Aboleth and 2 x ChuulRoom #368, 30' x 30', 10 x Neogi, Hidden TreasureRoom #369, 30' x 30', Yuan-ti Anathema and 7 x Yuan-ti MalisonRoom #370, 50' x 50', Spirit Troll and 5 x TrollRoom #371, 50' x 50', Froghemoth and 12 x BullywugRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', Beholder and 3 x CloakerRoom #374, 30' x 30', Balhannoth and 7 x Gibbering MoutherRoom #375, 30' x 30', 2 x Soul Monger and 3 x Shadow DancerRoom #376, 50' x 50', Devourer and 7 x ZombieRoom #377, 30' x 30', EmptyRoom #378, 30' x 50', Duergar Mind Master and 9 x Duergar Stone GuardRoom #379, 50' x 50', Nagpa and 13 x CultistRoom #380, 30' x 50', 14 x Orc and 1 x TrollRoom #381, 30' x 50', Drow Arachnomancer and 9 x Drow, Teleporter CrystalRoom #382, 30' x 30', 5 x Gloom WeaverRoom #383, 30' x 50', Devourer and 1 x GhastRoom #384, 50' x 50', Young Red Shadow Dragon and 1 x ShadowRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', 3 x Neogi and 4 x Umber Hulk, Hidden TreasureRoom #387, 30' x 50', Rot Troll and 5 x TrollRoom #388, 30' x 30', Crushing Pit, Hidden TreasureRoom #389, 30' x 30', 6 x Derro Savant and 12 x DerroRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Duergar Warlord and 13 x DuergarRoom #392, 30' x 30', Rot Troll and 2 x TrollRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', EmptyRoom #396, 30' x 30', EmptyRoom #397, 50' x 50', 6 x Duergar Screamer and 9 x DuergarRoom #398, 30' x 50', EmptyRoom #399, 30' x 30', Yuan-ti Pit Master and 12 x Yuan-ti PurebloodRoom #400, 30' x 30', Kruthik Hive Lord and 12 x Adult KruthikRoom #401, 30' x 50', Teleporter CrystalRoom #402, 30' x 50', 4 x Drow Mage and 5 x ChitineRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', EmptyRoom #406, 30' x 50', Young Red Shadow Dragon and 4 x DarkmantleRoom #407, 30' x 30', EmptyRoom #408, 50' x 30', Troll and 6 x OgreRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', Poisoned Scythe BladeRoom #411, 30' x 30', EmptyRoom #412, 30' x 50', Hidden TreasureRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', Grick Alpha and 12 x GrickRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', EmptyRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', Fire Giant Dreadnought and 2 x Fire GiantRoom #421, 30' x 30', Hidden TreasureRoom #422, 50' x 50', Mindwitness and 4 x Mind FlayerRoom #423, 30' x 50', Poisoned Arrow TurretRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', EmptyRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', Drow Favored Consort and 5 x DrowRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', Spectator and 13 x NothicRoom #430, 30' x 30', Drow Matron Mother and 1 x Drow InquisitorRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', Dire Troll and 3 x TrollRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', Mind Flayer Arcanist and 7 x Intellect DevourerRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', EmptyRoom #437, 50' x 50', EmptyRoom #438, 50' x 30', 7 x Duergar Soulblade and 14 x DuergarRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', Fire Giant Dreadnought and 1 x Fire GiantRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', EmptyRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', 9 x Wight, Hidden TreasureRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', 4 x Gloom Weaver, Hidden TreasureRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', Quaggoth Thonot and 8 x QuaggothRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', Magic Missle TurretRoom #451, 50' x 30', Drow Shadowblade and 9 x Quaggoth, Magic Missle Turret, Hidden TreasureRoom #452, 50' x 50', Vampiric Mist and 10 x Vampire SpawnRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', Tanarukk and 14 x Orc, Poisoned Guillotine BladeRoom #457, 30' x 30', 2 x Duergar Despot and 3 x Duergar Stone GuardRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Grick Alpha and 14 x GrickRoom #461, 50' x 50', Crushing Pit, Hidden TreasureRoom #462, 30' x 50', Alhoon and 5 x Shadow MastiffRoom #463, 30' x 30', 14 x Bugbear and 1 x OgreRoom #464, 50' x 30', Spirit Troll and 4 x TrollRoom #465, 30' x 50', Dao and 6 x Earth ElementalRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', Aboleth and 4 x Kuo-toa ArchpriestRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', Aboleth and 5 x Kuo-toa ArchpriestRoom #471, 50' x 30', 10 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #472, 30' x 50', Yuan-ti Pit Master and 10 x Yuan-ti PurebloodRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', Mind Flayer and 11 x TroglodyteRoom #475, 50' x 30', 7 x Duergar Hammerer and 15 x DuergarRoom #476, 30' x 30', EmptyRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', EmptyRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Poison Gas TrapRoom #482, 50' x 30', 4 x TrollRoom #483, 50' x 30', EmptyStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides down)ArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open) (magically reinforced, disadvantage to break)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayLocked Stone Door (DC 25 to open)ArchwayLocked Iron Door (DC 15 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open) (slides up)ArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open) (slides down)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp) (slides down)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides up)Locked Iron Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides to one side)Locked Iron Door (DC 20 to open)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides up)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Clockwork Chain FlailA chute falls into the corridor from abovePart of the ceiling has collapsed into the corridorAn iron chandelier hangs from the ceiling hereA narrow shaft descends from the corridor into a magical cyst belowThe floor is covered with sandThe scent of smoke fills the corridorA fountain of water sits in an alcove hereA fountain of water sits in an alcove hereTeleporter Crystal
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aTeleporter Crystal: DC 10 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location
cA fountain of water sits in an alcove here
eA fountain of water sits in an alcove here
iClockwork Chain Flail: DC 10 to find, DC 15 to disable; initiative +4, speed 30 feet, 1 attack per round, +11 to hit against all targets within 10 ft., 24d10 bludgeoning damage and knocked prone
mAn iron chandelier hangs from the ceiling here
nThe floor is covered with sand
rA narrow shaft descends from the corridor into a magical cyst below
sPart of the ceiling has collapsed into the corridor
uThe scent of smoke fills the corridor
vA chute falls into the corridor from above
Wandering Monsters
1Mind Flayer (cr 7, mm 222) and 10 x Troglodyte (cr 1/4, mm 290); easy, 3400 xp; trying to lure the party into an ambush
2Spirit Naga (cr 8, mm 234) and 11 x Troglodyte (cr 1/4, mm 290); easy, 4450 xp; hunting for food
3Dire Troll (cr 13, motm 246, mtf 243) and 6 x Troll (cr 5, mm 291); deadly, 20800 xp; gathered around an evil shrine
42 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 18150 xp; scrawling graffiti on the wall
5Balhannoth (cr 11, motm 55, mtf 118) and 7 x Gibbering Mouther (cr 2, mm 157); medium, 10350 xp; lurking in ambush
610 x Duergar Screamer (cr 3, motm 112, mtf 190) and 25 x Duergar (cr 1, mm 122); deadly, 12000 xp; pulling a small cart of torches and other trade goods
Room #1
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #22

Empty 
Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 10 x Neogi

Room Features

A rotting odor fills the north-west corner of the room, and a ruined chain shirt lies in the south-west corner of the room

Monster

14 x Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 9800 xp


Treasure: 15 gp; 14 cp; 11 sp; 14 sp; 15 sp; 13 gp; 22 cp; 18 sp; 15 cp; 13 sp; 14 gp; 28 cp; 18 cp; 9 gp

Trap

Greater Lightning Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets in a 80 ft. line, DC 14 save or take 18d10 lightning damage

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by 14 x Orc Red Fang of Shargaas

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #4, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Duergar Warlord and 7 x Duergar Stone Guard

Room Features

The floor is covered in perfect hexagonal tiles, and a large kiln and coal bin sit in the north-west corner of the room

Monster

10 x Neogi (cr 3, motm 192, vgm 180); easy, 7000 xp


Treasure: 9 sp; 8 sp; 7 gp; 12 sp; 16 sp; 25 cp; 3 gp; 5 ep; 13 sp; 14 sp

Room #4
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #3, inhabited by 10 x Neogi

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Duergar Warlord and 7 x Duergar Stone Guard

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 2500 xp


Treasure: 1 pp; 10 gp; 14 cp; 12 sp; 13 gp; 12 gp; 18 cp; 10 gp; 12 gp; 9 gp; 16 sp; 13 sp; 18 sp; 19 cp; 7 ep

Room #5
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #4, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #18

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29, inhabited by Vampiric Mist and 7 x Vampire Spawn

Room Features

A group of monstrous faces have been carved into the west wall, and a sulphurous odor fills the room

Room #6
West Entry

Archway

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #7

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

Room Features

A magical idol in the center of the room grants greater strength (for one hour) to whomever offers a prayer, and the north and west walls have been engraved with endless spirals

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 12 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 4700 xp


Treasure: 1500 cp, 50 ep; 14 cp; 10 gp; 14 ep; 16 sp; 16 sp; 5 pp; 13 sp; 6 pp; 21 sp; 24 cp; 9 sp; 17 sp

Room #7
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #6, inhabited by Duergar Warlord and 12 x Duergar Soulblade

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Spirit Naga and 2 x Minotaur

Room Features

Numerous pillars line the east and west walls, and a mural of legendary monsters covers the ceiling

Room #8
West Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #9, inhabited by Beholder and 4 x Cloaker

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #24, inhabited by 14 x Bugbear and 1 x Ogre

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 15 x Hobgoblin (cr 1/2, mm 186); easy, 2600 xp


Treasure: 14 sp; 19 sp; 9 ep; 11 gp; 9 gp; 19 cp; 9 sp; 14 sp; 12 sp; 12 sp; 15 cp; 13 gp; 13 sp; 14 cp; 22 cp; 24 cp

Trap

Thunder Turret: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 18d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


42000 gp, 25000 pp, agate (1000 gp), diamond (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), 3 x yellow sapphire (1000 gp), +1 Armor (chain shirt) (rare, dmg 152), Wings of Flying (rare, dmg 214), +2 Weapon (dart) (rare, dmg 213)

Room #9
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #8, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

Monster

Beholder (cr 13, mm 28) and 4 x Cloaker (cr 8, mm 41); deadly, 25600 xp


Treasure: 300 gp, 10 pp; 1100 cp, 50 ep; 60 ep, 60 gp; 1400 cp, 40 ep; 210 sp, 30 gp

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 13 x Orog and 1 x Ettin

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the east wall, and numerous monstrous skulls lie within niches in the north and south walls

Monster

Drow Matron Mother (cr 20, motm 104, mtf 186) and 1 x Drow Arachnomancer (cr 13, motm 99, mtf 182); deadly, 35000 xp


Treasure: 1000 gp, 400 pp; 600 gp, 80 pp

Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10, inhabited by Drow Matron Mother and 1 x Drow Arachnomancer

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and a pierced breastplate lies in the south-east corner of the room

Monster

13 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); medium, 6950 xp


Treasure: 22 cp; 6 gp; 16 sp; 9 gp; 16 sp; 9 gp; 5 pp; 16 sp; 14 sp; 17 gp; 15 gp; 14 sp; 7 gp; 8 gp

Room #12
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by 13 x Orog and 1 x Ettin

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36, inhabited by Drow Elite Warrior and 15 x Drow

Empty 
Room #13
East Entry

Archway

→   Leads to room #19

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by Drow Elite Warrior and 15 x Drow

Room Features

The south and east walls have been engraved with endless spirals, and someone has scrawled an incomplete drawing of a dragon on the east wall

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

Monster

8 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 8 x Giant Strider (cr 1, motm 137, vgm 143); easy, 2400 xp


Treasure: 10 sp; 13 gp; 17 sp; 10 sp; 7 gp; 16 sp; 15 cp; 7 gp; 13 gp; 22 cp; 16 gp; 15 cp; 7 ep; 18 cp; 9 gp; 15 sp

Room #15
West Entry

Archway

→   Leads to room #21

Monster

5 x Drow Elite Warrior (cr 5, mm 128) and 8 x Quaggoth (cr 2, mm 256); hard, 12600 xp


Treasure: 1500 cp, 40 ep; 170 gp; 180 sp, 60 gp; 160 sp, 70 gp; 90 gp; 11 sp; 20 cp; 22 cp; 11 gp; 11 gp; 7 gp; 15 sp; 14 sp

Room #16
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 5 x Wraith (cr 5, mm 302); deadly, 22000 xp


Treasure: 46000 gp, 29000 pp, a gilded wooden rod engraved with noble imagery (7500 gp), a platinum ring brooch inlaid with a filigree of orichalcum (7500 gp), Potion of Invisibility (very rare, dmg 188)

Room #17
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #16, inhabited by Skull Lord and 5 x Wraith

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Empty 
Room #18
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #31

Room Features

A cube of solid stone stands in the west side of the room, and several pieces of rotten rope are scattered throughout the room

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Archway

West Entry

Archway

→   Leads to room #13

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37

Empty 
Room #20
South Entry

Archway

→   Leads to room #43, inhabited by 5 x Drow and 11 x Quaggoth

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The elf will betray you" on the west wall

Monster

13 x Duergar (cr 1, mm 122) and 24 x Giant Rat (cr 1/8, mm 327); easy, 3200 xp


Treasure: 10 gp; 16 gp; 8 sp; 13 sp; 10 gp; 17 cp; 14 gp; 16 cp; 13 cp; 19 sp; 14 gp; 14 cp; 11 sp; 11 gp; 5 gp; 12 gp; 13 gp; 14 sp; 12 gp; 9 gp; 18 sp; 19 cp; 12 gp; 13 ep; 16 cp; 21 sp; 11 gp; 20 cp; 8 sp; 9 sp; 19 cp; 20 sp; 14 sp; 14 cp; 20 cp; 13 gp; 14 gp

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by 5 x Drow Elite Warrior and 8 x Quaggoth

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #39, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

Room Features

The floor is covered in perfect hexagonal tiles, and several iron spikes are scattered throughout the room

Room #22
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #1

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #28, inhabited by Drow House Captain and 1 x Drow Elite Warrior

Room Features

A stone dais and throne sits in the north-west corner of the room, and someone has scrawled "Death comes on silent wings" on the north wall

Trap

Fireball Turret: DC 20 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 18 save or take 24d10 fire damage

Room #23
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by 10 x Neogi

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by Hobgoblin Devastator and 14 x Hobgoblin

East Entry #2

Archway

→   Leads to room #29, inhabited by Vampiric Mist and 7 x Vampire Spawn

Room Features

A large demonic idol with ruby eyes sits in the south side of the room, and a pair of dice lies in the south side of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 7 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5450 xp


Treasure: 1100 cp, 60 ep; 14 sp; 15 cp; 27 cp; 20 sp; 13 cp; 13 sp; 12 gp

Room #24
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #8, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

West Entry

Archway

→   Leads to room #33, inhabited by Spirit Naga and 2 x Minotaur

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #34

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #50

Room Features

Part of the east wall has collapsed into the room, and an iron sarcophagus sits in the west side of the room

Monster

14 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 3250 xp


Treasure: 11 cp; 11 cp; 11 sp; 15 cp; 10 sp; 15 sp; 18 cp; 8 sp; 8 gp; 5 gp; 20 cp; 15 cp; 15 cp; 12 gp; 19 cp

Room #25
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by Beholder and 4 x Cloaker

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #51, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

Room Features

Someone has scrawled "four, three, ten" in draconic script on the west wall, and several iron spikes are scattered throughout the room

Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by 13 x Orog and 1 x Ettin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A narrow pit covered by iron bars lies in the north-west corner of the room, and several pieces of rotten rope are scattered throughout the room

Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by 15 x Duergar Stone Guard and 1 x Adult Oblex

Trap

Fireball Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 12 save or take 18d10 fire damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


40000 gp, 26000 pp, 2 x black sapphire (5000 gp), diamond (5000 gp), 4 x jacinth (5000 gp), +3 Armor (chain shirt) (legendary, dmg 152)

Room #28
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #22

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42, inhabited by Mind Flayer Arcanist and 4 x Intellect Devourer

East Entry

Locked Stone Door (DC 10 to open) (slides down)

Room Features

A simple fireplace sits against the north wall, and someone has scrawled "The blue dragon is not a dragon" on the west wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 6800 xp


Treasure: 100 ep, 60 gp; 250 sp, 50 gp

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by Duergar Warlord and 7 x Duergar Stone Guard

East Entry

Archway

→   Leads to room #30, inhabited by Rot Troll and 3 x Troll

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Reder fell here" on the east wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 7 x Vampire Spawn (cr 5, mm 298); hard, 13300 xp


Treasure: 41000 gp, 24000 pp, diamond (1000 gp), 3 x blue sapphire (1000 gp), star ruby (1000 gp), +1 Armor (chain shirt) (rare, dmg 152), Staff of Swarming Insects (rare, dmg 203), +2 Weapon (heavy crossbow) (rare, dmg 213)

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Vampiric Mist and 7 x Vampire Spawn

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #48, inhabited by Aboleth and 13 x Kuo-toa

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); medium, 10400 xp


Treasure: 190 sp, 50 gp; 1700 cp, 20 ep; 220 sp, 90 gp; 1400 cp, 40 ep

Room #31
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #18

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #55

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #56, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

Part of the ceiling has collapsed into the room, and a swarm of crawling insects covers the floor

Room #32
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #6, inhabited by Duergar Warlord and 12 x Duergar Soulblade

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

East Entry

Archway

→   Leads to room #33, inhabited by Spirit Naga and 2 x Minotaur

South Entry

Archway

→   Leads to room #56, inhabited by Elder Brain and 1 x Mind Flayer

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


41000 gp, 32000 pp, 2 x agate (1000 gp), 3 x diamond (1000 gp), 3 x jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Armor of Resistance (half plate, thunder) (rare, dmg 152), +2 Armor (breastplate) (very rare, dmg 152)

Room #33
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32

East Entry

Archway

→   Leads to room #24, inhabited by 14 x Bugbear and 1 x Ogre

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49

Room Features

Someone has scrawled "door, door, door, door, left, door" on the west wall, and a pile of candles lies in the east side of the room

Monster

Spirit Naga (cr 8, mm 234) and 2 x Minotaur (cr 3, mm 223); easy, 5300 xp


Treasure: 80 gp, 16 pp; 10 sp; 18 sp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


45000 gp, 31000 pp, a drake hide vest trimmed with ermine (7500 gp), a gilded wooden orb engraved with elven script (7500 gp), a platinum tankard engraved with thorned vines (7500 gp), an amber chalice inlaid with a filigree of orichalcum (7500 gp), Spell Scroll (Sunburst) (very rare, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187)

Room #34
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #24, inhabited by 14 x Bugbear and 1 x Ogre

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #50

East Entry

Unlocked Iron Door (60 hp)

Empty 
Room #35
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #53

Room Features

Part of the west wall has collapsed into the room, and someone has scrawled a demonic face on the south wall

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #13

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #53

Monster

Drow Elite Warrior (cr 5, mm 128) and 15 x Drow (cr 1/4, mm 128); easy, 2550 xp


Treasure: 2000 cp, 20 ep; 12 cp; 14 sp; 17 cp; 1 pp; 19 cp; 9 ep; 17 cp; 15 cp; 19 cp; 13 sp; 12 gp; 10 gp; 1 pp; 15 cp; 22 cp

Room #37
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by 5 x Drow and 11 x Quaggoth

South Entry

Archway

→   Leads to room #58

Room Features

A narrow ledge runs along the walls, and the south and east walls have been engraved with geometric patterns

Room #38
North Entry

Archway

→   Leads to room #14, inhabited by 8 x Firenewt Warrior and 8 x Giant Strider

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by 15 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

Spirals of red stones cover the floor, and a large kiln and coal bin sit in the center of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 14 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3250 xp


Treasure: 13 ep; 13 gp; 17 sp; 15 cp; 15 gp; 13 gp; 11 gp; 18 sp; 16 sp; 7 gp; 18 cp; 10 sp; 15 sp; 13 gp; 13 cp

Room #39
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #21

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #63

Room Features

A narrow shaft falls into the room from above, and an iron sarcophagus sits in the west side of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 15 sp; 14 sp; 12 ep; 23 cp; 7 ep; 12 sp; 13 sp; 12 gp; 17 cp; 20 cp; 19 sp; 18 sp; 17 cp; 9 gp; 17 cp; 9 gp

Room #40
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #64

Room Features

A sloped pit lined with iron spikes lies in the north-east corner of the room, and several pieces of spoiled meat are scattered throughout the room

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #65, inhabited by Drow Favored Consort and 1 x Drow Elite Warrior

Room Features

A stone ramp ascends towards the east wall, and a set of demonic war masks hangs on the east wall

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28, inhabited by Drow House Captain and 1 x Drow Elite Warrior

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #45

Room Features

The south and west walls have been engraved with glowing symbols, and a large demonic idol with ruby eyes sits in the west side of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 4 x Intellect Devourer (cr 2, mm 191); easy, 5700 xp


Treasure: 170 gp; 14 cp; 10 sp; 14 cp; 12 gp

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by 13 x Duergar and 24 x Giant Rat

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #54, inhabited by 15 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

Spirals of red stones cover the floor, and a rusted breastplate lies in the north-west corner of the room

Monster

5 x Drow (cr 1/4, mm 128) and 11 x Quaggoth (cr 2, mm 256); easy, 5200 xp


Treasure: 14 gp; 19 cp; 9 sp; 17 cp; 15 sp; 23 cp; 18 sp; 17 cp; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp; 7 gp; 13 sp; 6 gp

Room #44
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #42, inhabited by Mind Flayer Arcanist and 4 x Intellect Devourer

East Entry

Archway

→   Leads to room #66, inhabited by Drow Inquisitor and 1 x Retriever

South Entry

Archway

→   Leads to room #72, inhabited by Nagpa and 6 x Cultist

Room Features

A stone stair ascends towards the south wall, and numerous monstrous skulls lie within niches in the north wall

Trap

Animated Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 10d10 damage per round

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


39000 gp, 25000 pp, 3 x agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Dominate Monster) (very rare, dmg 200), Oil of Sharpness (very rare, dmg 184), Potion of Invisibility (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #46
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #47

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #66, inhabited by Drow Inquisitor and 1 x Retriever

Monster

Roper (cr 5, mm 261) and 15 x Piercer (cr 1/2, mm 252); easy, 3300 xp


Treasure: 210 sp, 90 gp; 8 gp; 14 sp; 16 sp; 20 cp; 6 pp; 11 gp; 11 ep; 11 cp; 14 sp; 19 cp; 12 gp; 3 pp; 5 gp; 13 sp; 14 cp

Room #47
West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #46, inhabited by Roper and 15 x Piercer

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #48, inhabited by Aboleth and 13 x Kuo-toa

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73, inhabited by Duergar Warlord and 8 x Duergar Stone Guard

Room Features

A mural of legendary monsters covers the ceiling, and someone has scrawled "This paladin is dead" on the east wall

Room #48
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #30, inhabited by Rot Troll and 3 x Troll

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #47

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by Mindwitness and 2 x Mind Flayer

Room Features

A stone stair ascends towards the north wall, and someone has scrawled "It is awake" on the south wall

Monster

Aboleth (cr 10, mm 13) and 13 x Kuo-toa (cr 1/4, mm 199); medium, 6550 xp


Treasure: 1200 cp, 60 ep; 18 cp; 15 sp; 12 ep; 10 gp; 19 cp; 15 sp; 6 ep; 7 sp; 14 sp; 16 sp; 19 cp; 15 ep; 7 ep

Room #49
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #33, inhabited by Spirit Naga and 2 x Minotaur

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #50

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #68

Empty 
Room #50
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by 14 x Bugbear and 1 x Ogre

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #34

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #69, inhabited by 4 x Chitine and 9 x Cave Fisher

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled "door, straight, right, right" on the west wall

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #25

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57, inhabited by Quaggoth Thonot and 8 x Quaggoth

East Entry

Archway

→   Leads to room #52, inhabited by Drow House Captain and 13 x Drow

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 13 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4400 xp


Treasure: 1400 cp, 40 ep; 12 sp; 15 sp; 13 cp; 14 cp; 16 gp; 11 ep; 17 sp; 10 ep; 11 gp; 9 gp; 14 ep; 21 cp; 13 sp

Room #52
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #51, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 13 x Drow (cr 1/4, mm 128); easy, 5650 xp


Treasure: 210 sp, 100 gp; 20 sp; 16 cp; 19 sp; 14 ep; 17 cp; 4 ep; 13 sp; 16 cp; 13 ep; 12 sp; 21 sp; 13 gp; 11 gp

Room #53
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #35

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #36, inhabited by Drow Elite Warrior and 15 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52, inhabited by Drow House Captain and 13 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #58

Empty 
Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #27

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #43, inhabited by 5 x Drow and 11 x Quaggoth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #38, inhabited by Myconid Sovereign and 14 x Quaggoth Spore Servant

South Entry

Archway

→   Leads to room #71, inhabited by 7 x Neogi

Room Features

Someone has scrawled a basic map of the dungeon on the west wall, and oil drips from the ceiling in the east side of the room

Monster

15 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 8550 xp


Treasure: 47000 gp, 31000 pp, a fine leather armor sewn with platinum (7500 gp), Staff of Power (very rare, dmg 202)

Room #55
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Aboleth and 13 x Kuo-toa

East Entry

Archway

→   Leads to room #56, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by Mindwitness and 2 x Mind Flayer

Room Features

A fountain of water sits against the east wall, and a cold spot can be felt in the north side of the room

Room #56
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); medium, 14400 xp


Treasure: 400 gp, 50 pp; 900 cp, 60 ep

Room #57
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51, inhabited by Yuan-ti Pit Master and 13 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #82

Monster

Quaggoth Thonot (cr 3, mm 256) and 8 x Quaggoth (cr 2, mm 256); easy, 4300 xp


Treasure: 15 sp; 16 sp; 18 cp; 11 gp; 17 cp; 4 gp; 4 pp; 12 gp; 16 cp

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85

Empty 
Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 4 x Troll (cr 5, mm 291); medium, 14400 xp


Treasure: 200 gp, 40 pp; 160 gp; 130 gp; 100 ep, 120 gp; 230 sp, 100 gp

Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59, inhabited by Spirit Troll and 4 x Troll

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by 15 x Duergar Stone Guard and 1 x Adult Oblex

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by 7 x Neogi

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86

Room Features

A magical mural on the north wall depicts the gruesome death of whomever views it, and a rattling noise can be heard in the center of the room

Monster

11 x Hobgoblin (cr 1/2, mm 186) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 8800 xp


Treasure: 16 cp; 10 sp; 14 cp; 9 ep; 12 cp; 9 sp; 13 sp; 16 sp; 17 cp; 17 sp; 12 sp; 20 sp; 17 sp; 19 cp; 13 sp; 18 sp; 8 ep; 7 ep; 20 cp; 14 cp; 15 cp; 12 gp

Room #61
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #71, inhabited by 7 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #44

Room Features

Someone has scrawled "Three steps forward, two steps back" on the east wall, and a sundered club lies in the south side of the room

Room #62
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #39, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

Empty 
Room #63
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #39, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #87

Empty 
Room #64
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65, inhabited by Drow Favored Consort and 1 x Drow Elite Warrior

South Entry

Locked Iron Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #79, inhabited by Alhoon and 11 x Grimlock

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 18d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


47000 gp, 23000 pp, a belt of woven silk cord threaded with gold (2500 gp), a dragon horn orb engraved with a labyrinth (2500 gp), a fine steel plate armor set with black sapphire and diamond (2500 gp), a gold longsword engraved with draconic runes (2500 gp), a platinum chime engraved with dwarven axeheads (2500 gp), an amber puzzle box engraved with dwarven runes (2500 gp), an onyx plate engraved with a legendary coat of arms (2500 gp), Ioun Stone (insight) (very rare, dmg 176), Mirror of Life Trapping (very rare, dmg 181), Ring of Shooting Stars (very rare, dmg 192), +3 Weapon (battleaxe) (very rare, dmg 213)

Room #65
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64

South Entry

Archway

Room Features

The room has a high domed ceiling, and a tapestry of geometric patterns hangs from the west wall

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 21800 xp


Treasure: 33000 gp, 27000 pp, a dragon horn figurine (of an octopus) adorned with ruby (7500 gp), a dragon horn scepter set with black sapphire (7500 gp), a silk brocade merchant's cap threaded with platinum (7500 gp), Ioun Stone (absorption) (very rare, dmg 176), Tome of Clear Thought (very rare, dmg 208), Tome of Leadership and Influence (very rare, dmg 208)

Room #66
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #46, inhabited by Roper and 15 x Piercer

West Entry

Archway

→   Leads to room #45

East Entry

Archway

→   Leads to room #73, inhabited by Duergar Warlord and 8 x Duergar Stone Guard

Room Features

An altar of evil sits in the east side of the room, and a blood-soaked blanket lies in the north-east corner of the room

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 1 x Retriever (cr 14, motm 209, mtf 222); hard, 23000 xp


Treasure: 1100 gp, 80 pp; 600 gp, 10 pp

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +6 to hit against all targets within a 5 ft. arc, 18d10 slashing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


45000 gp, 32000 pp, a dragon horn chalice engraved with draconic scales (2500 gp), Crystal Ball (very rare, dmg 159)

Room #67
West Entry

Archway

→   Leads to room #56, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #68

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 7 gp; 19 cp; 7 gp; 25 cp; 18 cp; 3 pp; 14 sp; 24 cp; 10 ep; 13 cp; 12 gp; 12 ep

Room #68
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #49

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #67, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Room Features

A stair ascends to a balcony hanging from the north wall, and several empty flasks are scattered throughout the room

Room #69
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several square holes are cut into the ceiling and floor, and several headless statues are scattered throughout the room

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 6700 xp


Treasure: 9 gp; 14 sp; 22 cp; 8 gp; 15 sp; 17 sp; 18 sp; 6 sp; 5 pp; 13 ep; 19 sp; 11 sp; 10 gp

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

A group of demonic faces have been carved into the west wall, and a rotting odor fills the north side of the room

Room #71
North Entry

Archway

→   Leads to room #54, inhabited by 15 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77

Room Features

Burning torches in iron sconces line the south wall, and a shallow pool of quicksilver lies in the north-west corner of the room

Monster

7 x Neogi (cr 3, motm 192, vgm 180); easy, 4900 xp


Treasure: 18 cp; 10 gp; 9 gp; 16 sp; 17 gp; 10 gp; 13 gp

Room #72
North Entry

Archway

→   Leads to room #45

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A shallow pit lies in the south-west corner of the room, and a tile mosaic of ancient mythology covers the floor

Monster

Nagpa (cr 17, motm 189, mtf 215) and 6 x Cultist (cr 1/8, mm 345); easy, 18150 xp


Treasure: 3000 gp, 300 pp; 9 gp; 10 gp; 13 gp; 14 gp; 14 sp; 14 ep

Room #73
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47

West Entry

Archway

→   Leads to room #66, inhabited by Drow Inquisitor and 1 x Retriever

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #74, inhabited by Mindwitness and 2 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #96

Room Features

A magical mirror on the east wall answers questions with insults, and someone has scrawled "Run away!" on the west wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 8 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5900 xp


Treasure: 90 ep, 40 gp; 13 cp; 12 sp; 13 sp; 19 cp; 19 cp; 10 gp; 12 sp; 17 sp

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Aboleth and 13 x Kuo-toa

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #73, inhabited by Duergar Warlord and 8 x Duergar Stone Guard

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #75

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #89, inhabited by Alkilith and 5 x Dybbuk

South Entry #2

Locked Stone Door (DC 15 to open)

Room Features

A chute falls into the room from above, and the walls are covered with veins of metal

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); easy, 7600 xp


Treasure: 1300 cp, 60 ep; 160 gp; 210 sp, 50 gp

Room #75
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #74, inhabited by Mindwitness and 2 x Mind Flayer

Empty 
Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by Alhoon and 14 x Shadow Mastiff

South Entry

Archway

→   Leads to room #100

Room Features

A group of demonic faces have been carved into the south wall, and someone has scrawled "Explosive runes" in draconic script on the east wall

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


32000 gp, 33000 pp, a gilded wooden comb inlaid with a meandros of orichalcum (7500 gp), a gilded wooden plate engraved with mythical creatures (7500 gp), a gold crown engraved with elven script (7500 gp), Deck of Many Things (13 cards) (legendary, dmg 162), Armor of Resistance (half plate, acid) (rare, dmg 152), +3 Armor (chain mail) (legendary, dmg 152), Ioun Stone (mastery) (legendary, dmg 176)

Room #77
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #71, inhabited by 7 x Neogi

East Entry

Archway

→   Leads to room #78, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #94, inhabited by 3 x Duergar Despot and 8 x Duergar

Empty 
Room #78
West Entry #1

Archway

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Spirals of blue stones cover the floor, and a pile of rotten bread lies in the center of the room

Monster

10 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4700 xp


Treasure: 11 gp; 6 gp; 12 sp; 6 gp; 6 sp; 12 ep; 9 gp; 24 cp; 10 gp; 8 sp; 11 sp

Room #79
North Entry

Locked Iron Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #64

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #80, inhabited by Yuan-ti Mind Whisperer and 12 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105, inhabited by Elder Brain and 1 x Mind Flayer

Monster

Alhoon (cr 10, motm 43, vgm 172) and 11 x Grimlock (cr 1/4, mm 175); easy, 6450 xp


Treasure: 1100 cp, 30 ep; 16 cp; 13 gp; 15 ep; 19 cp; 13 sp; 12 gp; 19 sp; 13 sp; 20 cp; 16 cp; 4 ep

Trap

Animated Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 10d10 damage per round

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


51000 gp, 32000 pp, a scroll of masterwork calligraphy in gold ink on vellum (7500 gp), a silk brocade merchant's cap threaded with platinum (7500 gp), a silk brocade tabard trimmed with ermine (7500 gp), Spell Scroll (Tsunami) (very rare, dmg 200), Spell Scroll (Gate) (legendary, dmg 200), 2 x Potion of Storm Giant Strength (legendary, dmg 187)

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #79, inhabited by Alhoon and 11 x Grimlock

East Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and a crushed helm lies in the south-east corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 12 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3500 xp


Treasure: 5 gp; 6 pp; 16 cp; 24 cp; 13 sp; 16 cp; 15 gp; 16 gp; 5 sp; 3 gp; 16 cp; 8 gp; 9 cp

Room #81
West Entry

Unlocked Iron Door (60 hp) (slides down)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 4 x Flameskull (cr 4, mm 134); hard, 17400 xp


Treasure: 800 gp, 70 pp; 11 cp; 17 cp; 12 cp; 19 sp

Room #82
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #57, inhabited by Quaggoth Thonot and 8 x Quaggoth

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #83
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #100

Empty 
Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Room Features

The south and west walls have been engraved with alien symbols, and someone has scrawled "gray, silver, jade, ruby" on the east wall

Monster

Alhoon (cr 10, motm 43, vgm 172) and 14 x Shadow Mastiff (cr 2, motm 215, vgm 190); deadly, 12200 xp


Treasure: 37000 gp, 34000 pp, 3 x agate (1000 gp), 3 x diamond (1000 gp), 3 x black opal (1000 gp), opal (1000 gp), 2 x star ruby (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), +2 Armor (breastplate) (very rare, dmg 152), Cubic Gate (legendary, dmg 160), Talisman of the Sphere (legendary, dmg 207), Defender (longsword) (legendary, dmg 164)

Room #85
North Entry #1

Archway

→   Leads to room #58

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #59, inhabited by Spirit Troll and 4 x Troll

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #109

Empty 
Room #86
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry

Archway

→   Leads to room #92, inhabited by 4 x Chitine and 9 x Cave Fisher

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #110

Room Features

A well lies in the center of the room, and the floor is covered with mud

Room #87
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #63

South Entry

Locked Iron Door (DC 10 to open)

Room Features

A ladder ascends to a wooden platform in the center of the room, and someone has scrawled "You cannot kill it with wizardry" in draconic script on the south wall

Room #88
North Entry

Locked Iron Door (DC 15 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Aboleth and 13 x Kuo-toa

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #113

Room Features

The scent of smoke fills the room, and a rusted axe lies in the west side of the room

Room #89
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by Mindwitness and 2 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

Monster

Alkilith (cr 11, motm 44, mtf 130) and 5 x Dybbuk (cr 4, motm 113, mtf 132); medium, 12700 xp


Treasure: 39000 gp, 31000 pp, an ornate porcelain cup adorned with platinum and a dragon in relief (7500 gp), Luck Blade (greatsword) (legendary, dmg 179)

Room #90
East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Archway

→   Leads to room #98, inhabited by Elder Brain and 2 x Mind Flayer

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #91
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #81, inhabited by Skull Lord and 4 x Flameskull

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98, inhabited by Elder Brain and 2 x Mind Flayer

East Entry

Archway

Room Features

A tile mosaic of a legendary battle covers the floor, and a corroded holy symbol lies in the west side of the room

Room #92
West Entry

Archway

→   Leads to room #86

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #120

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 6700 xp


Treasure: 7 gp; 17 cp; 8 gp; 2 pp; 10 ep; 20 sp; 13 sp; 10 gp; 15 sp; 15 cp; 11 sp; 18 sp; 11 sp

Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92, inhabited by 4 x Chitine and 9 x Cave Fisher

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111, inhabited by 5 x Mind Flayer

Empty 
Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111, inhabited by 5 x Mind Flayer

Monster

3 x Duergar Despot (cr 12, motm 107, mtf 188) and 8 x Duergar (cr 1, mm 122); deadly, 26800 xp


Treasure: 41000 gp, 33000 pp, 2 x diamond (5000 gp), 2 x ruby (5000 gp), Scimitar of Speed (very rare, dmg 199)

Trap

Falling Cage Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #95
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #123, inhabited by 6 x Young Kruthik and 11 x Adult Kruthik

Empty 
Room #96
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #73, inhabited by Duergar Warlord and 8 x Duergar Stone Guard

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #113

Trap

Acidbomb Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 16 save or take 24d10 acid damage

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #89, inhabited by Alkilith and 5 x Dybbuk

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #106, inhabited by Drow Mage and 10 x Drow

Empty 
Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91

South Entry

Locked Iron Door (DC 10 to open)

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 2 x Mind Flayer (cr 7, mm 222); hard, 17300 xp


Treasure: 500 gp, 30 pp; 80 ep, 70 gp; 230 sp, 90 gp

Room #99
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

The scent of smoke fills the room, and a pile of blood-soaked clothing lies in the north side of the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 1 x Fire Giant (cr 9, mm 154); medium, 16500 xp


Treasure: 1200 gp, 50 pp; 1000 cp, 60 ep

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #83

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by 2 x Soul Monger and 3 x Shadow Dancer

Room Features

A faded and torn tapestry hangs from the east wall, and a large demonic idol with ruby eyes sits in the east side of the room

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Alhoon and 14 x Shadow Mastiff

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #102, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "They ate Malotso" on the east wall

Trap

Clockwork Chain Flail: DC 15 to find, DC 10 to disable; initiative +2, speed 30 feet, 1 attack per round, +11 to hit against all targets within 10 ft., 24d10 bludgeoning damage and knocked prone

Room #102
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #101

Monster

10 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4700 xp


Treasure: 16 cp; 14 sp; 15 sp; 16 sp; 11 gp; 19 cp; 11 ep; 11 ep; 16 sp; 5 gp; 20 cp

Trap

Greater Earthquake Trap: DC 10 to find, DC 10 to disable; affects all targets within an 80 ft. square area, DC 14 save or take 18d10 damage and be knocked prone

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


39000 gp, 30000 pp, agate (1000 gp), 3 x diamond (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), 4 x opal (1000 gp), +3 Armor (chain mail) (legendary, dmg 152), +3 Armor (chain shirt) (legendary, dmg 152), Hammer of Thunderbolts (legendary, dmg 173), Robe of the Archmagi (legendary, dmg 194)

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #104, inhabited by Kuo-toa Archpriest and 15 x Kuo-toa

Room Features

A well lies in the north side of the room, and a buzzing noise can be heard in the west side of the room

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #103

East Entry

Unlocked Stone Door (60 hp)

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #121, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry #2

Archway

→   Leads to room #122

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 15 x Kuo-toa (cr 1/4, mm 199); easy, 3050 xp


Treasure: 230 sp, 110 gp; 18 cp; 12 cp; 11 sp; 9 sp; 20 sp; 16 sp; 16 cp; 5 gp; 9 sp; 19 cp; 22 cp; 14 sp; 6 pp; 20 cp; 16 sp

Room #105
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79, inhabited by Alhoon and 11 x Grimlock

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123, inhabited by 6 x Young Kruthik and 11 x Adult Kruthik

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); medium, 14400 xp


Treasure: 800 sp, 300 gp; 1500 cp, 20 ep

Room #106
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #97

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #124, inhabited by Hobgoblin Warlord and 12 x Hobgoblin

Room Features

Several square holes are cut into the north and south walls, and a corroded iron key hangs from a hook on the north and south walls

Monster

Drow Mage (cr 7, mm 129) and 10 x Drow (cr 1/4, mm 128); easy, 3400 xp


Treasure: 140 gp; 12 sp; 14 sp; 8 gp; 14 sp; 16 sp; 8 sp; 14 sp; 17 cp; 18 sp; 21 sp

Room #107
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #99, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

East Entry

Archway

→   Leads to room #108, inhabited by 14 x Orc and 1 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #135, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

Empty 
Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by 2 x Soul Monger and 3 x Shadow Dancer

Room Features

Someone has scrawled "There is no way out" on the east wall, and the scent of smoke fills the south-east corner of the room

Monster

14 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3200 xp


Treasure: 9 sp; 9 cp; 10 gp; 11 sp; 8 ep; 11 gp; 12 gp; 13 cp; 18 sp; 8 gp; 15 sp; 15 cp; 21 sp; 9 gp; 150 ep, 110 gp

Room #109
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

South Entry

Archway

Empty 
Room #110
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #86

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #109

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138, inhabited by Fomorian and 4 x Troll

Room Features

A tile labyrinth covers the floor, and lit candles are scattered across the floor

Trap

Acidbomb Turret: DC 10 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 15 save or take 18d10 acid damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


39000 gp, 33000 pp, a fine leather scabbard sewn with gold (2500 gp), a gilded wooden rod engraved with floral vines (2500 gp), a gold chalice set with a single flawless jacinth (2500 gp), a jade cup engraved with a distinguished coat of arms (2500 gp), a velvet cloak trimmed with ermine (2500 gp), an amber bowl inlaid with ornate orichalcum scrollwork (2500 gp), an ornate porcelain cup adorned with platinum and a castle in relief (2500 gp), an ornate porcelain tile gilded and painted with mythical creatures (2500 gp), Potion of Invisibility (very rare, dmg 188)

Room #111
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #94, inhabited by 3 x Duergar Despot and 8 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93

Room Features

Someone has scrawled "They ate Donna Bairnell" on the south wall, and several empty bottles are scattered throughout the room

Monster

5 x Mind Flayer (cr 7, mm 222); medium, 14500 xp


Treasure: 140 gp; 110 gp; 160 gp; 250 sp, 60 gp; 200 sp, 70 gp

Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #113

South Entry

Archway

→   Leads to room #131

Room Features

A stair ascends to a wooden platform in the south-west corner of the room, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Aboleth (cr 10, mm 13) and 13 x Kuo-toa (cr 1/4, mm 199); medium, 6550 xp


Treasure: 130 gp; 21 cp; 22 cp; 15 sp; 14 gp; 22 cp; 12 cp; 12 gp; 4 gp; 12 gp; 21 sp; 10 sp; 8 sp; 22 cp

Room #113
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #96

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Aboleth and 13 x Kuo-toa

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A magical statue in the north side of the room answers simple questions about the dungeon (points directions), and someone has scrawled "It is awake" on the west wall

Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 8 x Duergar (cr 1, mm 122); easy, 3900 xp


Treasure: 270 sp, 110 gp; 22 cp; 10 sp; 11 ep; 7 gp; 14 ep; 5 ep; 15 gp; 13 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


45000 gp, 32000 pp, a fine porcelain tureen adorned with platinum and a griffon in relief (7500 gp), a gilded wooden puzzle box inlaid with orichalcum (7500 gp), a platinum miniature (of a castle) adorned with orichalcum (7500 gp), an ornate porcelain cup adorned with platinum and a phoenix in relief (7500 gp), Spell Scroll (Prismatic Wall) (legendary, dmg 200), Spell Scroll (True Polymorph) (legendary, dmg 200), 2 x Potion of Storm Giant Strength (legendary, dmg 187)

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Alkilith and 5 x Dybbuk

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #133

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 11 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3300 xp


Treasure: 7 ep; 10 cp; 10 sp; 14 gp; 7 gp; 18 sp; 15 cp; 21 sp; 9 sp; 18 cp; 13 cp; 5 pp

Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and several pieces of rotten leather are scattered throughout the room

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 5 x Drow (cr 1/4, mm 128); medium, 20250 xp


Treasure: 2000 gp, 400 pp; 17 cp; 16 sp; 9 gp; 9 sp; 14 gp

Room #117
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and a warped door lies in the east side of the room

Monster

Spectator (cr 3, mm 30) and 8 x Gibbering Mouther (cr 2, mm 157); easy, 4300 xp


Treasure: 13 cp; 16 cp; 13 gp; 8 gp; 12 gp; 15 gp; 15 sp; 9 ep; 9 gp

Room #118
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #100

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #108, inhabited by 14 x Orc and 1 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119, inhabited by Mind Flayer and 5 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #143, inhabited by Tanarukk and 15 x Orc

Room Features

The south and east walls have been engraved with geometric patterns, and a mouldy odor fills the center of the room

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226) and 3 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 23100 xp


Treasure: 48000 gp, 21000 pp, a jade cup set with a single flawless jacinth (7500 gp), Bag of Beans (8 beans) (rare, dmg 152), Decanter of Endless Water (uncommon, dmg 161), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118, inhabited by 2 x Soul Monger and 3 x Shadow Dancer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #127, inhabited by Drow Shadowblade and 5 x Drow Elite Warrior

Monster

Mind Flayer (cr 7, mm 222) and 5 x Quaggoth (cr 2, mm 256); easy, 5150 xp


Treasure: 1500 cp, 60 ep; 4 pp; 15 cp; 11 ep; 20 cp; 14 gp

Room #120
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92, inhabited by 4 x Chitine and 9 x Cave Fisher

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #128, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #138, inhabited by Fomorian and 4 x Troll

Room Features

A faded and torn tapestry hangs from the south wall, and someone has scrawled "This paladin is dead" in draconic script on the south wall

Room #121
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #104, inhabited by Kuo-toa Archpriest and 15 x Kuo-toa

East Entry

Archway

→   Leads to room #122

Room Features

Several iron cages are scattered throughout the room, and iron chains hang from the ceiling in the north-east corner of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 11 gp; 16 sp; 15 cp; 8 gp; 11 gp; 7 sp; 9 gp; 21 sp; 14 gp; 16 cp; 5 sp; 14 gp; 16 sp; 14 cp; 17 sp; 15 sp

Room #122
North Entry #1

Archway

→   Leads to room #104, inhabited by Kuo-toa Archpriest and 15 x Kuo-toa

North Entry #2

Locked Stone Door (DC 20 to open)

West Entry

Archway

→   Leads to room #121, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #146

Empty 
Room #123
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #95

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

Several square holes are cut into the east and west walls, and a broken door lies in the east side of the room

Monster

6 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 11 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 5100 xp


Treasure: 8 sp; 2 pp; 15 sp; 6 gp; 22 cp; 17 cp; 17 sp; 13 sp; 11 sp; 18 cp; 17 cp; 11 gp; 11 gp; 12 sp; 16 cp; 18 cp; 5 ep

Room #124
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106, inhabited by Drow Mage and 10 x Drow

West Entry

Locked Stone Door (DC 10 to open)

East Entry

Archway

→   Leads to room #125, inhabited by 7 x Derro Savant and 13 x Derro

Monster

Hobgoblin Warlord (cr 6, mm 187) and 12 x Hobgoblin (cr 1/2, mm 186); easy, 3500 xp


Treasure: 120 gp; 13 cp; 19 cp; 12 gp; 12 gp; 15 gp; 20 cp; 16 sp; 14 gp; 15 sp; 12 sp; 17 cp; 18 cp

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #124, inhabited by Hobgoblin Warlord and 12 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

7 x Derro Savant (cr 3, motm 92, mtf 159) and 13 x Derro (cr 1/4, motm 91, mtf 158); easy, 5550 xp


Treasure: 16 cp; 16 sp; 13 gp; 15 sp; 11 sp; 9 gp; 11 sp; 20 cp; 12 gp; 12 sp; 17 sp; 17 cp; 15 cp; 27 cp; 9 sp; 14 ep; 19 cp; 23 cp; 20 sp; 14 ep

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 18d10 slashing/poison damage

Room #126
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #142

Room Features

A mural of legendary monsters covers the ceiling, and burning torches in iron sconces line the north wall

Room #127
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #119, inhabited by Mind Flayer and 5 x Quaggoth

East Entry

Locked Stone Door (DC 25 to open)

Room Features

A stream of water flows along a channel in the floor, and a broken wooden chest lies in the south side of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 5 x Drow Elite Warrior (cr 5, mm 128); hard, 16200 xp


Treasure: 800 gp, 40 pp; 230 sp, 50 gp; 90 gp; 140 gp; 170 sp, 60 gp; 190 sp, 80 gp

Room #128
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #120

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #129, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #151

Room Features

A tile mosaic of a legendary battle covers the floor, and a cube of solid stone stands in the east side of the room

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 18150 xp


Treasure: 900 gp, 50 pp; 300 ep, 400 gp; 5 ep; 13 cp; 10 cp

Room #129
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #128, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #144, inhabited by 3 x Fomorian and 5 x Displacer Beast

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4600 xp


Treasure: 110 gp; 10 ep; 13 sp; 24 cp; 11 gp; 14 cp; 8 sp; 14 cp; 11 gp; 12 gp; 10 gp; 16 cp; 12 gp; 12 sp; 19 cp

Room #130
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #139

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #152, inhabited by 6 x Wraith

Room Features

A tile labyrinth covers the floor, and a fountain decorated with five water-breathing dragon heads sits in the south-east corner of the room

Room #131
North Entry

Archway

→   Leads to room #112, inhabited by Aboleth and 13 x Kuo-toa

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #153, inhabited by Drow House Captain and 5 x Drow Elite Warrior

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #154

Room Features

The north and east walls have been engraved with incoherent labyrinths, and the ceiling is covered with cobwebs

Trap

Fireball Turret: DC 20 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 15 save or take 18d10 fire damage

Room #132
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stream of blood flows along a channel in the floor, and a tile labyrinth covers the floor

Monster

Drow Matron Mother (cr 20, motm 104, mtf 186) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 26800 xp


Treasure: 3000 gp, 600 pp; 1900 cp, 40 ep

Room #133
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115, inhabited by Yuan-ti Nightmare Speaker and 11 x Yuan-ti Pureblood

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

Empty 
Room #134
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #117, inhabited by Spectator and 8 x Gibbering Mouther

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #141, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #158

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

Empty 
Room #135
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #107

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #148

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Ghostly music fills the room, and a charred club lies in the south-east corner of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 7 gp; 18 cp; 21 cp; 21 cp; 24 cp; 18 cp; 17 sp; 3 pp; 14 sp; 6 gp; 11 sp; 12 sp; 12 gp; 13 sp; 19 sp; 7 gp

Trap

Acidbomb Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 13 save or take 18d10 acid damage

Room #136
East Entry

Archway

→   Leads to room #149, inhabited by Venom Troll and 5 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162

Room Features

A stone stair ascends towards the west wall, and a ruined siege weapon sits in the west side of the room

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Fomorian and 4 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150, inhabited by Drow House Captain and 5 x Drow Elite Warrior

Room Features

A faded and torn tapestry hangs from the north wall, and someone has scrawled "Explosive runes" in draconic script on the west wall

Monster

5 x Drow Elite Warrior (cr 5, mm 128) and 5 x Giant Spider (cr 1, mm 328); medium, 10000 xp


Treasure: 40000 gp, 29000 pp, a jade salt cellar engraved with arcane runes (7500 gp), a silk coat threaded with platinum (7500 gp), an amber orb engraved with mythical imagery (7500 gp), Armor of Invulnerability (legendary, dmg 152), Ring of Djinni Summoning (legendary, dmg 190), Ring of Earth Elemental Command (legendary, dmg 190), Ring of Spell Turning (legendary, dmg 193)

Room #138
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #151

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); medium, 11100 xp


Treasure: 120 gp; 1500 cp, 50 ep; 1300 cp, 20 ep; 270 sp, 80 gp; 240 sp, 40 gp

Room #139
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #130

East Entry

Unlocked Iron Door (60 hp)

Room Features

A magical mural on the west wall depicts the gruesome death of whomever views it, and burning torches in iron sconces line the south and east walls

Room #140
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #164

Monster

14 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 7000 xp


Treasure: 9 gp; 7 gp; 5 gp; 6 gp; 2 pp; 17 sp; 14 ep; 16 cp; 15 cp; 13 sp; 18 cp; 14 sp; 14 cp; 18 sp; 21 cp

Room #141
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #134

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #157

Room Features

A stone dais sits in the west side of the room, and a simple fireplace sits against the west wall

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 6 x Yuan-ti Pureblood (cr 1, mm 310); medium, 9600 xp


Treasure: 500 gp, 30 pp; 11 sp; 15 cp; 11 sp; 14 ep; 18 sp; 14 gp

Room #142
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #126

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #148

Empty 
Room #143
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118, inhabited by 2 x Soul Monger and 3 x Shadow Dancer

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #161

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 15 x Orc (cr 1/2, mm 246); easy, 3300 xp


Treasure: 2100 cp, 50 ep; 12 sp; 17 cp; 8 gp; 7 gp; 9 gp; 14 cp; 10 sp; 24 cp; 9 gp; 19 sp; 13 sp; 13 sp; 9 ep; 16 cp; 9 gp

Room #144
North Entry

Archway

→   Leads to room #129, inhabited by Yuan-ti Pit Master and 14 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

Room Features

A chute falls into the room from above, and a broken hammer lies in the south side of the room

Monster

3 x Fomorian (cr 8, mm 136) and 5 x Displacer Beast (cr 3, mm 81); hard, 15200 xp


Treasure: 1100 cp, 60 ep; 150 gp; 250 sp, 110 gp; 15 sp; 11 gp; 11 ep; 10 gp; 20 cp

Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by 3 x Fomorian and 5 x Displacer Beast

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #168

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #169

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled "Upon the Night of Quests, when the stars fall from the sky and sea becomes sky, the Hammer of Courage shall be restored" on the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 3250 xp


Treasure: 6 gp; 13 sp; 19 cp; 12 gp; 16 sp; 18 sp; 15 gp; 12 gp; 10 gp; 4 pp; 19 cp; 14 sp; 14 sp; 17 sp; 13 gp

Room #146
North Entry

Locked Iron Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Room Features

Someone has scrawled "The elf will betray you" on the south wall, and several corroded iron spikes are scattered throughout the room

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Rot Troll and 4 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #157

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #165, inhabited by Duergar Warlord and 9 x Duergar Soulblade

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and a large kiln and coal bin sit in the west side of the room

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 7200 xp


Treasure: 120 gp, 9 pp; 7 gp; 15 sp; 4 pp; 12 gp; 13 gp; 17 ep; 17 cp; 22 cp; 16 cp; 16 sp; 15 sp; 11 sp

Room #148
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #135, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #142

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #166

Room Features

A fountain decorated with screaming faces sits in the north-east corner of the room, and someone has scrawled "The Dragonbone Wand is lost" on the west wall

Room #149
West Entry #1

Archway

→   Leads to room #136

West Entry #2

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #163, inhabited by Mind Flayer Arcanist and 15 x Grimlock

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "left, right, left, right, door, straight" in dwarvish runes on the north wall

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 5 x Troll (cr 5, mm 291); medium, 11900 xp


Treasure: 1600 cp, 20 ep; 170 sp, 60 gp; 120 gp; 1100 cp, 50 ep; 220 sp, 50 gp; 100 gp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +7 to hit against one target, 18d10 piercing/poison damage

Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider

East Entry

Archway

→   Leads to room #151

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 5 x Drow Elite Warrior (cr 5, mm 128); medium, 14000 xp


Treasure: 150 gp; 180 sp, 40 gp; 60 ep, 60 gp; 220 sp, 70 gp; 1400 cp, 30 ep; 2100 cp, 40 ep

Room #151
North Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #138, inhabited by Fomorian and 4 x Troll

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #128, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

West Entry

Archway

→   Leads to room #150, inhabited by Drow House Captain and 5 x Drow Elite Warrior

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167, inhabited by 11 x Meazel and 1 x Gray Render

Room Features

A circle of tall stones stands in the south-east corner of the room, and the floor is covered with scorch marks

Room #152
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #130

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #153, inhabited by Drow House Captain and 5 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Young Red Shadow Dragon and 3 x Darkmantle

Monster

6 x Wraith (cr 5, mm 302); medium, 10800 xp


Treasure: 150 gp; 190 sp, 100 gp; 160 sp, 70 gp; 90 ep, 40 gp; 140 sp, 70 gp; 150 gp

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #152, inhabited by 6 x Wraith

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179, inhabited by Young Red Shadow Dragon and 3 x Darkmantle

Room Features

The south and west walls have been engraved with geometric patterns, and someone has scrawled "Push stone to reset trap" in orcish runes on the west wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 5 x Drow Elite Warrior (cr 5, mm 128); medium, 14000 xp


Treasure: 1700 cp, 50 ep; 40 gp, 4 pp; 100 gp; 220 sp, 80 gp; 90 gp; 150 sp, 80 gp

Room #154
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #131

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #170

Room Features

Part of the south wall has collapsed into the room, and rusting iron spikes line the north and south walls

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156, inhabited by Rot Troll and 4 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

Room Features

A stone stair ascends towards the north wall, and a group of demonic faces have been carved into the south wall

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

West Entry #2

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #165, inhabited by Duergar Warlord and 9 x Duergar Soulblade

Room Features

Someone has scrawled "Praise the Wyrm Prince" on the west wall, and the sound of rushing water can be heard in the north-west corner of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 4 x Troll (cr 5, mm 291); medium, 12200 xp


Treasure: 260 sp, 110 gp; 180 gp; 200 sp, 60 gp; 1900 cp, 20 ep; 1900 cp, 40 ep

Room #157
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #141, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #147, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

Empty 
Room #158
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #134

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182

Empty 
Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #166

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #183

Room Features

A tapestry of arcane patterns hangs from the east wall, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the south wall

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Venom Troll and 7 x Troll

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 9 x Quaggoth (cr 2, mm 256); medium, 11250 xp


Treasure: 700 gp, 50 pp; 16 cp; 20 sp; 23 cp; 11 ep; 14 cp; 16 cp; 12 sp; 14 sp; 13 gp

Room #161
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #143, inhabited by Tanarukk and 15 x Orc

East Entry

Archway

→   Leads to room #162

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Quaggoth Thonot and 14 x Quaggoth

Room Features

A stack of rotting wooden crates stands against the north wall, and several torches are scattered throughout the room

Room #162
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #136

West Entry #1

Archway

→   Leads to room #161

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Quaggoth Thonot and 14 x Quaggoth

Empty 
Room #163
East Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #149, inhabited by Venom Troll and 5 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 15 x Grimlock (cr 1/4, mm 175); easy, 4650 xp


Treasure: 140 sp, 50 gp; 11 sp; 14 gp; 12 cp; 11 gp; 13 gp; 11 ep; 21 cp; 8 sp; 15 cp; 3 pp; 18 cp; 23 cp; 11 cp; 15 sp; 14 gp

Room #164
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #140, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #180, inhabited by 10 x Neogi

Room Features

Numerous pillars line the south and east walls, and a rattling noise can be faintly heard near the south wall

Room #165
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #147, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156, inhabited by Rot Troll and 4 x Troll

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 9 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 4100 xp


Treasure: 180 sp, 100 gp; 16 cp; 19 sp; 11 gp; 23 cp; 13 ep; 17 sp; 16 gp; 7 sp; 9 gp

Room #166
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #148

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by Vampiric Mist and 8 x Vampire Spawn

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Room Features

A stone dais sits in the south side of the room, and patches of mushrooms grow in the south-west corner of the room

Room #167
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #168

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the south wall

Monster

11 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); hard, 10600 xp


Treasure: 11 ep; 8 sp; 15 gp; 14 cp; 21 cp; 7 gp; 1 pp; 24 cp; 12 cp; 18 cp; 15 sp; 900 gp, 30 pp

Room #168
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #145, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #167, inhabited by 11 x Meazel and 1 x Gray Render

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Drow House Captain and 1 x Drow Elite Warrior

Room Features

A well lies in the north-west corner of the room, and someone has scrawled "Unnfrodd Krimison has no beard" in dwarvish runes on the east wall

Room #169
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #145, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

North Entry #2

Archway

→   Leads to room #146

South Entry

Archway

→   Leads to room #193, inhabited by Skull Lord and 3 x Flameskull

Room Features

The room has a high domed ceiling, and someone has scrawled an incomplete drawing of a dragon on the north wall

Room #170
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #154

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by Drow House Captain and 5 x Drow Elite Warrior

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #195

Room Features

A magical altar of a god of thieves in the east side of the room grants the ability to speak with elementals to whomever offers a prayer, and the north and west walls are covered with veins of gray crystal

Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

Room Features

A mural of ancient mythology covers the ceiling, and someone has scrawled "Death is the only exit" on the south wall

Room #172
East Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #188, inhabited by Mindwitness and 3 x Mind Flayer

Room Features

A magical statue in the west side of the room speaks riddles and cryptic prophecies, and several candles are scattered throughout the room

Room #173
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185, inhabited by Venom Troll and 7 x Troll

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 13 x Adult Kruthik

Room Features

A well lies in the north-west corner of the room, and patches of mushrooms grow in the east side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 14 x Quaggoth (cr 2, mm 256); medium, 7000 xp


Treasure: 17 gp; 12 ep; 12 ep; 16 sp; 13 gp; 18 cp; 13 sp; 13 ep; 26 cp; 12 sp; 7 gp; 14 cp; 10 gp; 12 sp; 9 sp

Room #174
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149, inhabited by Venom Troll and 5 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

Room Features

A carved stone statue stands in the west side of the room, and a whistling noise can be faintly heard near the south wall

Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176, inhabited by 3 x Soul Monger

South Entry

Archway

→   Leads to room #203

Room Features

A small table and weapon rack sit in the west side of the room, and a rattling noise can be faintly heard near the west wall

Room #176
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #203

South Entry #2

Archway

→   Leads to room #204

Monster

3 x Soul Monger (cr 11, motm 214, mtf 226); hard, 21600 xp


Treasure: 1500 sp, 300 gp; 900 gp, 60 pp; 800 gp, 50 pp

Room #177
West Entry

Archway

→   Leads to room #176, inhabited by 3 x Soul Monger

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #187

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204

Empty 
Room #178
West Entry

Locked Stone Door (DC 25 to open)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by Young Red Shadow Dragon and 3 x Darkmantle

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #194, inhabited by Spectator and 13 x Nothic

Room Features

A narrow shaft falls into the room from above, and a cube of solid stone stands in the south side of the room

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by 6 x Wraith

North Entry #2

Archway

→   Leads to room #153, inhabited by Drow House Captain and 5 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #178

East Entry

Archway

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #194, inhabited by Spectator and 13 x Nothic

Room Features

A rope ascends to a wooden platform in the north-east corner of the room, and a faded and torn tapestry hangs from the south wall

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 3 x Darkmantle (cr 1/2, mm 46); easy, 10300 xp


Treasure: 500 gp, 90 pp; 8 gp; 13 gp; 18 cp

Room #180
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #164

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #196

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

A stream of blood flows along a channel in the floor, and a swarm of crawling insects covers the floor

Monster

10 x Neogi (cr 3, motm 192, vgm 180); easy, 7000 xp


Treasure: 19 sp; 1 pp; 17 cp; 12 sp; 11 gp; 8 sp; 20 cp; 14 sp; 18 cp; 16 cp

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188, inhabited by Mindwitness and 3 x Mind Flayer

South Entry

Archway

→   Leads to room #206, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

Room Features

Someone has scrawled "sapphire, emerald, silver, azure" on the east wall, and an acrid odor fills the room

Monster

9 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 5850 xp


Treasure: 12 sp; 14 cp; 14 sp; 19 cp; 13 ep; 24 cp; 15 cp; 16 cp; 17 cp; 1400 cp, 30 ep

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #158

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

A stone ramp ascends towards the north wall, and someone has scrawled an evil symbol on the west wall

Room #183
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #159

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #182

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #199

Room Features

A wooden platform hangs over a deep pit in the south-east corner of the room, and someone has scrawled "The Outcasts shall fall when sea becomes sky" on the south wall

Room #184
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

East Entry

Archway

→   Leads to room #185, inhabited by Venom Troll and 7 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Orc Blade of Ilneval and 15 x Orc

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 8 x Vampire Spawn (cr 5, mm 298); hard, 15100 xp


Treasure: 12 sp; 240 sp, 80 gp; 170 sp, 70 gp; 90 gp, 10 pp; 1100 cp, 40 ep; 200 sp, 60 gp; 90 ep, 80 gp; 210 sp, 50 gp; 170 sp, 50 gp

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160, inhabited by Drow Shadowblade and 9 x Quaggoth

West Entry #1

Archway

→   Leads to room #184, inhabited by Vampiric Mist and 8 x Vampire Spawn

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by Quaggoth Thonot and 14 x Quaggoth

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by 13 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Gloom Weaver and 2 x Shadow Dancer

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and a weapon rack and rotting carpet sit in the south side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 7 x Troll (cr 5, mm 291); hard, 15500 xp


Treasure: 46000 gp, 27000 pp, 3 x black sapphire (5000 gp), 2 x diamond (5000 gp), 2 x jacinth (5000 gp), ruby (5000 gp), Dwarven Plate (very rare, dmg 167)

Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by Quaggoth Thonot and 14 x Quaggoth

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #190

Empty 
Room #187
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #177

East Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #192, inhabited by Drow House Captain and 1 x Drow Elite Warrior

Room Features

The north and east walls have been engraved with incoherent labyrinths, and a sour odor fills the north-east corner of the room

Room #188
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #172

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

East Entry

Archway

→   Leads to room #198

Room Features

A tile labyrinth covers the floor, and a pile of broken arrows lies in the south-west corner of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 3 x Mind Flayer (cr 7, mm 222); medium, 10500 xp


Treasure: 220 sp, 80 gp; 1800 cp, 50 ep; 80 sp, 60 gp; 1400 cp, 60 ep

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #208

Empty 
Room #190
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #1

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #186

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #202

Room Features

Someone has scrawled "Twist the cog to reset the trap" on the north wall, and several iron blobs are scattered throughout the room

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #214, inhabited by 11 x Meazel and 1 x Gray Render

Empty 
Room #192
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168

West Entry #1

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #187

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

Room Features

A simple fireplace sits against the south wall, and clouds of flying insects fill the east side of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); easy, 6800 xp


Treasure: 170 sp, 40 gp; 170 gp

Room #193
North Entry

Archway

→   Leads to room #169

Room Features

A group of demonic faces have been carved into the west wall, and a large kiln and coal bin sit in the south-west corner of the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 3 x Flameskull (cr 4, mm 134); hard, 16300 xp


Treasure: 1000 gp, 90 pp; 16 sp; 18 cp; 16 sp

Room #194
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #179, inhabited by Young Red Shadow Dragon and 3 x Darkmantle

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #178

East Entry

Archway

→   Leads to room #195

South Entry

Archway

→   Leads to room #217, inhabited by Drow Shadowblade and 5 x Drow Elite Warrior

Room Features

The north and west walls have been engraved with glowing symbols, and someone has scrawled "Death is the only exit" on the north wall

Monster

Spectator (cr 3, mm 30) and 13 x Nothic (cr 2, mm 236); medium, 6550 xp


Treasure: 10 sp; 13 cp; 22 cp; 10 sp; 10 sp; 22 cp; 8 gp; 16 cp; 17 cp; 13 sp; 19 cp; 20 cp; 21 cp; 12 cp

Room #195
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194, inhabited by Spectator and 13 x Nothic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Abomination

Empty 
Room #196
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #180, inhabited by 10 x Neogi

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #219, inhabited by Mindwitness and 4 x Mind Flayer

Room Features

A balcony hangs from the west wall, and a sundered club lies in the south-east corner of the room

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Electrified Lock: DC 10 to find, DC 10 to disable; affects each creature which touches the lock, DC 17 save or take 24d10 lightning damage


36000 gp, 34000 pp, diamond (1000 gp), jacinth (1000 gp), 3 x black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), 5 x fire opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Hammer of Thunderbolts (legendary, dmg 173)

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by 10 x Neogi

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #206, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #220, inhabited by Hobgoblin Warlord and 13 x Hobgoblin

South Entry #2

Archway

Empty 
Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

West Entry

Archway

→   Leads to room #188, inhabited by Mindwitness and 3 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

Room Features

The floor is covered in square tiles, alternating white and black, and a wooden ladder rests against the south wall

Room #199
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222, inhabited by 7 x Young Kruthik and 11 x Adult Kruthik

Room Features

The south and west walls have been engraved with incoherent labyrinths, and someone has scrawled "Abandon all hope" in draconic script on the north wall

Room #200
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by Vampiric Mist and 8 x Vampire Spawn

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Venom Troll and 7 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209, inhabited by Gloom Weaver and 2 x Shadow Dancer

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 9 ep; 14 sp; 7 gp; 20 cp; 10 gp; 13 sp; 3 pp; 7 ep; 7 sp; 6 gp; 14 sp; 18 cp; 10 gp; 9 ep; 7 gp; 13 sp

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Quaggoth Thonot and 14 x Quaggoth

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Venom Troll and 7 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

Monster

13 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 5850 xp


Treasure: 9 gp; 3 pp; 9 gp; 18 cp; 10 sp; 19 cp; 1 pp; 22 sp; 9 ep; 7 ep; 7 ep; 11 gp; 14 sp

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #190

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by 11 x Meazel and 1 x Gray Render

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #225

Empty 
Room #203
North Entry #1

Archway

→   Leads to room #175

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #176, inhabited by 3 x Soul Monger

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #215, inhabited by Drow Arachnomancer and 7 x Drow

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #226, inhabited by 15 x Mimic

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +7 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


42000 gp, 19000 pp, a gold coffer inlaid with a filigree of orichalcum (7500 gp), a silk brocade choker trimmed with ermine (7500 gp), Spell Scroll (Contingency) (very rare, dmg 200), Oil of Sharpness (very rare, dmg 184), Potion of Flying (very rare, dmg 187), 2 x Potion of Invisibility (very rare, dmg 188), Potion of Longevity (very rare, dmg 188)

Room #204
North Entry #1

Archway

→   Leads to room #176, inhabited by 3 x Soul Monger

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #215, inhabited by Drow Arachnomancer and 7 x Drow

Room Features

A large demonic idol with ruby eyes sits in the south side of the room, and an unexplained breeze can be felt in the west side of the room

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Drow Shadowblade and 5 x Drow Elite Warrior

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #229, inhabited by 6 x Derro Savant and 12 x Derro

Room Features

A circle of tall stones stands in the north-west corner of the room, and someone has scrawled "six, seven, two, one, nine" on the west wall

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by 9 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197

Room Features

A group of monstrous faces have been carved into the north wall, and a pile of blood-soaked clothing lies in the center of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 15 cp; 11 cp; 12 sp; 13 ep; 14 sp; 17 cp; 9 sp; 7 sp; 19 cp; 10 ep; 6 sp; 14 gp; 13 sp; 14 cp; 15 gp; 11 gp

Trap

Animated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 10d10 damage per round

Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221, inhabited by Fire Giant Dreadnought

Room Features

A faded and torn tapestry hangs from the east wall, and a fountain and statue of an Aberrant God sits in the east side of the room

Monster

Spectator (cr 3, mm 30) and 15 x Gibbering Mouther (cr 2, mm 157); hard, 7450 xp


Treasure: 15 sp; 20 cp; 24 cp; 8 gp; 15 cp; 22 cp; 11 sp; 11 gp; 9 ep; 9 gp; 22 cp; 8 sp; 16 cp; 7 cp; 13 ep; 12 gp

Room #208
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #189

South Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #223, inhabited by 2 x Neogi and 4 x Umber Hulk

Room Features

Numerous pillars line the north wall, and a blood-soaked blanket lies in the south-west corner of the room

Room #209
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185, inhabited by Venom Troll and 7 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry #1

Locked Iron Door (DC 10 to open)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213

Room Features

A chute falls into the room from above, and an iron sarcophagus sits in the center of the room

Monster

Gloom Weaver (cr 9, motm 213, mtf 224) and 2 x Shadow Dancer (cr 7, motm 213, mtf 225); medium, 10800 xp


Treasure: 110 gp; 700 cp, 50 ep; 180 gp

Room #210
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #192, inhabited by Drow House Captain and 1 x Drow Elite Warrior

East Entry #2

Archway

→   Leads to room #216, inhabited by 8 x Hobgoblin and 8 x Cave Fisher

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #228, inhabited by Elder Brain and 4 x Mind Flayer

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 15 x Hobgoblin (cr 1/2, mm 186); easy, 2600 xp


Treasure: 10 gp; 15 sp; 14 sp; 16 gp; 12 ep; 15 sp; 1 pp; 19 cp; 21 sp; 13 gp; 16 cp; 16 cp; 14 sp; 12 sp; 7 gp; 18 sp

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192, inhabited by Drow House Captain and 1 x Drow Elite Warrior

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Empty 
Room #212
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207, inhabited by Spectator and 15 x Gibbering Mouther

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by 7 x Young Kruthik and 11 x Adult Kruthik

Room Features

A stone ramp ascends towards the east wall, and a large demonic idol with ruby eyes sits in the south-west corner of the room

Room #213
North Entry #1

Archway

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201, inhabited by 13 x Adult Kruthik

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Gloom Weaver and 2 x Shadow Dancer

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #233

Room Features

Moaning can be faintly heard near the north wall, and a corroded key lies in the south-west corner of the room

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #191

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #202

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by 15 x Mimic

Monster

11 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); hard, 10600 xp


Treasure: 47000 gp, 22000 pp, 3 x diamond (1000 gp), 2 x jacinth (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 2 x yellow sapphire (1000 gp), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #215
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #204

West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #203

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #227, inhabited by Orc Blade of Ilneval and 14 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 7 x Drow (cr 1/4, mm 128); easy, 10350 xp


Treasure: 700 gp, 50 pp; 19 sp; 17 cp; 8 sp; 9 gp; 3 pp; 10 sp; 19 cp

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

South Entry

Archway

→   Leads to room #235

Monster

8 x Hobgoblin (cr 1/2, mm 186) and 8 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 6400 xp


Treasure: 12 sp; 19 cp; 15 sp; 12 gp; 17 cp; 5 gp; 5 pp; 21 cp; 19 cp; 14 sp; 14 sp; 13 sp; 18 cp; 19 cp; 18 sp; 8 gp

Room #217
North Entry

Archway

→   Leads to room #194, inhabited by Spectator and 13 x Nothic

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Room Features

A large kiln and coal bin sit in the north-east corner of the room, and someone has scrawled "The Jade Company killed a hydra here" on the north wall

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 5 x Drow Elite Warrior (cr 5, mm 128); hard, 16200 xp


Treasure: 800 gp, 10 pp; 20 gp, 12 pp; 1000 cp, 60 ep; 1400 cp, 60 ep; 280 sp, 60 gp; 100 ep, 70 gp

Room #218
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195

West Entry

Archway

→   Leads to room #238

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #219, inhabited by Mindwitness and 4 x Mind Flayer

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 4 x Yuan-ti Abomination (cr 7, mm 308); hard, 20000 xp


Treasure: 1500 sp, 600 gp; 250 sp, 50 gp; 1900 cp, 30 ep; 250 sp, 70 gp; 130 gp

Room #219
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #196

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #218, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Abomination

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #248

Room Features

Someone has scrawled "Don't sleep" in goblin runes on the north wall, and the walls are covered with veins of gray crystal

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 4 x Mind Flayer (cr 7, mm 222); medium, 13400 xp


Treasure: 1200 cp, 40 ep; 130 gp; 100 ep, 60 gp; 160 gp; 1600 cp, 40 ep

Room #220
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249, inhabited by Drow Elite Warrior and 15 x Drow

Monster

Hobgoblin Warlord (cr 6, mm 187) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 3600 xp


Treasure: 80 gp, 12 pp; 20 cp; 18 cp; 12 gp; 13 cp; 10 ep; 8 ep; 12 cp; 18 sp; 19 cp; 14 gp; 14 ep; 14 ep; 10 cp

Room #221
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207, inhabited by Spectator and 15 x Gibbering Mouther

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

Room Features

A faded and torn tapestry hangs from the west wall, and a stone sarcophagus sits in the south side of the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); easy, 11500 xp


Treasure: 800 gp, 50 pp

Room #222
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #199

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

East Entry

Archway

→   Leads to room #223, inhabited by 2 x Neogi and 4 x Umber Hulk

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by Draegloth and 6 x Drow Elite Warrior

Monster

7 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 11 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 5125 xp


Treasure: 8 gp; 18 sp; 12 gp; 26 cp; 9 gp; 14 sp; 12 cp; 21 cp; 12 sp; 17 sp; 17 sp; 6 gp; 14 cp; 6 gp; 20 cp; 10 ep; 3 pp; 11 gp

Room #223
North Entry

Locked Iron Door (DC 15 to open) (slides down)

→   Leads to room #208

West Entry

Archway

→   Leads to room #222, inhabited by 7 x Young Kruthik and 11 x Adult Kruthik

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242, inhabited by Drow House Captain and 3 x Drow Elite Warrior

Room Features

Part of the south wall has collapsed into the room, and a stack of crates filled with rocks stands against the south wall

Monster

2 x Neogi (cr 3, motm 192, vgm 180) and 4 x Umber Hulk (cr 5, mm 292); easy, 8600 xp


Treasure: 13 gp; 13 gp; 230 sp, 90 gp; 240 sp, 60 gp; 110 gp; 1900 cp, 50 ep

Room #224
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242, inhabited by Drow House Captain and 3 x Drow Elite Warrior

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243

Room Features

Someone has scrawled "Sharpen thy blade and ready thy shield" in blood on the north wall, and groaning can be heard in the east side of the room

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 14 x Darkmantle (cr 1/2, mm 46); deadly, 11400 xp


Treasure: 44000 gp, 22000 pp, 2 x agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), opal (1000 gp), 2 x star ruby (1000 gp), 2 x yellow sapphire (1000 gp), Well of Many Worlds (legendary, dmg 213)

Trap

Greater Earthquake Trap: DC 20 to find, DC 15 to disable; affects all targets within an 80 ft. square area, DC 14 save or take 18d10 damage and be knocked prone

Hidden Treasure

Unlocked Iron Chest (60 hp)


44000 gp, 24000 pp, 2 x agate (1000 gp), 2 x jacinth (1000 gp), 4 x black opal (1000 gp), blue sapphire (1000 gp), fire opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Sunburst) (very rare, dmg 200), Bag of Devouring (very rare, dmg 153), Potion of Supreme Healing (very rare, dmg 187)

Room #225
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #202

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 11 x Meazel and 1 x Gray Render

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #251, inhabited by 7 x Duergar Xarrorn and 18 x Duergar

Room Features

A narrow pit covered by iron bars lies in the south-west corner of the room, and a pile of rotten leather lies in the south-east corner of the room

Room #226
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #203

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by 11 x Meazel and 1 x Gray Render

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #227, inhabited by Orc Blade of Ilneval and 14 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #254, inhabited by 6 x Duergar Hammerer and 12 x Duergar

Monster

15 x Mimic (cr 2, mm 220); medium, 6750 xp


Treasure: 10 gp; 18 sp; 15 ep; 4 gp; 10 gp; 16 cp; 23 cp; 22 cp; 19 cp; 5 gp; 24 cp; 25 cp; 25 cp; 6 sp; 14 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


41000 gp, 33000 pp, a platinum rod engraved with draconic scales (7500 gp), +1 Armor (plate) (rare, dmg 152), Ring of Fire Elemental Command (legendary, dmg 190), Vorpal Sword (longsword) (legendary, dmg 209)

Room #227
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by 15 x Mimic

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #215, inhabited by Drow Arachnomancer and 7 x Drow

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #254, inhabited by 6 x Duergar Hammerer and 12 x Duergar

Room Features

Someone has scrawled a basic map of the dungeon on the east wall, and the ceiling is covered with cracks

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 15 cp; 3 pp; 9 gp; 7 sp; 11 gp; 14 gp; 22 sp; 18 sp; 4 pp; 14 gp; 16 cp; 14 sp; 10 ep; 12 gp; 14 cp

Room #228
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #210, inhabited by Hobgoblin Devastator and 15 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #235

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #245

Room Features

A magical shrine in the north-west corner of the room heals all wounds of whomever offers a prayer (but only once), and several square holes are cut into the ceiling and floor

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 4 x Mind Flayer (cr 7, mm 222); deadly, 23100 xp


Treasure: 800 gp, 50 pp; 100 gp; 240 sp, 50 gp; 110 gp; 1500 cp, 50 ep

Room #229
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Orc Blade of Ilneval and 15 x Orc

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); easy, 4800 xp


Treasure: 11 sp; 9 gp; 12 cp; 20 cp; 14 gp; 4 pp; 12 ep; 6 pp; 14 sp; 13 gp; 15 gp; 11 sp; 17 cp; 10 cp; 15 cp; 12 gp; 8 sp; 25 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


48000 gp, 30000 pp, 2 x agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), 3 x blue sapphire (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), Spell Scroll (Antimagic Field) (very rare, dmg 200), Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187)

Room #230
North Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Archway

→   Leads to room #257, inhabited by Balhannoth and 11 x Gibbering Mouther

Room Features

A stream of water flows along a channel in the floor, and howling can be faintly heard near the north wall

Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221, inhabited by Fire Giant Dreadnought

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #239

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

Room Features

An enchanted pool in the center of the room restores youth to whomever drinks from it (but only once), and several square holes are cut into the east and west walls

Room #232
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #233

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #250

Room Features

A magical statue in the east side of the room answers questions with lies and falsehoods, and various torture devices are scattered throughout the room

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 11 sp; 10 gp; 21 sp; 5 ep; 23 cp; 18 gp; 15 gp; 5 gp; 9 sp; 9 cp; 15 gp; 7 gp

Room #233
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #213

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #232, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

South Entry

Archway

→   Leads to room #251, inhabited by 7 x Duergar Xarrorn and 18 x Duergar

Empty 
Room #234
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252, inhabited by Fomorian and 4 x Troll

Room Features

Someone has scrawled "The Dragoons of Gunala looted this place" on the east wall, and several pieces of broken glass are scattered throughout the room

Room #235
North Entry

Archway

→   Leads to room #216, inhabited by 8 x Hobgoblin and 8 x Cave Fisher

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228, inhabited by Elder Brain and 4 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #236
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #211

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #255, inhabited by 13 x Meazel and 1 x Gray Render

Empty 
Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Empty 
Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Drow Shadowblade and 5 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237

East Entry #1

Archway

→   Leads to room #218, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Abomination

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #247, inhabited by Roper and 15 x Piercer

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "I'd rather be at the Bloody Blade" in dwarvish runes on the east wall, and a tapping sound can be heard in the center of the room

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Fire Giant Dreadnought

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #231

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #240

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #259, inhabited by 3 x Chitine and 7 x Cave Fisher

Room Features

A tile labyrinth covers the floor, and lit candles are scattered across the floor

Room #240
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #239

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by Draegloth and 6 x Drow Elite Warrior

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #259, inhabited by 3 x Chitine and 7 x Cave Fisher

Room Features

Mournful weeping can be faintly heard near the east wall, and a warped spear lies in the west side of the room

Room #241
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222, inhabited by 7 x Young Kruthik and 11 x Adult Kruthik

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #242, inhabited by Drow House Captain and 3 x Drow Elite Warrior

Room Features

The floor is covered in square tiles, alternating white and black, and several wax blobs are scattered throughout the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 6 x Drow Elite Warrior (cr 5, mm 128); medium, 13700 xp


Treasure: 130 gp; 120 gp; 50 gp, 11 pp; 1200 cp, 20 ep; 1500 cp, 10 ep; 270 sp, 50 gp; 220 sp, 110 gp

Room #242
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #223, inhabited by 2 x Neogi and 4 x Umber Hulk

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #224, inhabited by Young Red Shadow Dragon and 14 x Darkmantle

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #241, inhabited by Draegloth and 6 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

Room Features

A shallow pit lies in the center of the room, and chanting fills the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 3 x Drow Elite Warrior (cr 5, mm 128); medium, 10400 xp


Treasure: 1100 cp, 60 ep; 1300 cp, 50 ep; 120 ep, 80 gp; 240 sp, 60 gp

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by Young Red Shadow Dragon and 14 x Darkmantle

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #232, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Room Features

A chute descends from the room into a midden chamber below, and several pieces of rotten rope are scattered throughout the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


47000 gp, 30000 pp, a dragon horn puzzle box set with jacinth (2500 gp), a platinum chime engraved with draconic runes (2500 gp), a porcelain vase adorned with platinum and a dragon in relief (2500 gp), an ornate porcelain tile adorned with platinum and a coat of arms in relief (2500 gp), +3 Ammunition (20 arrows) (very rare, dmg 150), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

Empty 
Room #245
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215, inhabited by Drow Arachnomancer and 7 x Drow

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #228, inhabited by Elder Brain and 4 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #263

South Entry

Archway

→   Leads to room #270

Room Features

A ladder ascends to a balcony hanging from the south wall, and a pile of candles lies in the south-west corner of the room

Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229, inhabited by 6 x Derro Savant and 12 x Derro

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Room Features

Spirals of yellow stones cover the floor, and the scent of smoke fills the south side of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 12 gp; 18 cp; 9 ep; 10 gp; 15 cp; 5 gp; 14 gp; 14 gp; 13 cp; 13 sp; 17 sp; 22 cp; 13 sp; 6 gp; 16 sp; 27 cp

Room #247
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #238

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by Venom Troll and 3 x Troll

Room Features

A swarm of crawling insects covers the floor, and several iron spikes are scattered throughout the room

Monster

Roper (cr 5, mm 261) and 15 x Piercer (cr 1/2, mm 252); easy, 3300 xp


Treasure: 1800 cp, 30 ep; 11 gp; 20 cp; 14 sp; 14 ep; 5 pp; 11 gp; 14 cp; 11 gp; 22 cp; 16 cp; 16 cp; 18 sp; 16 sp; 10 gp; 12 sp

Room #248
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #219, inhabited by Mindwitness and 4 x Mind Flayer

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #247, inhabited by Roper and 15 x Piercer

East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #249, inhabited by Drow Elite Warrior and 15 x Drow

Empty 
Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Hobgoblin Warlord and 13 x Hobgoblin

West Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #248

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #265, inhabited by Young Red Shadow Dragon and 14 x Darkmantle

Room Features

A mural of a legendary battle covers the ceiling, and a circle of tall stones stands in the south-west corner of the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 15 x Drow (cr 1/4, mm 128); easy, 2550 xp


Treasure: 170 gp; 19 cp; 21 cp; 17 cp; 10 ep; 3 ep; 14 sp; 21 cp; 13 gp; 7 gp; 13 gp; 12 sp; 12 sp; 25 cp; 5 gp; 12 sp

Room #250
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #232, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

East Entry

Archway

→   Leads to room #251, inhabited by 7 x Duergar Xarrorn and 18 x Duergar

Empty 
Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225

West Entry

Archway

→   Leads to room #250

East Entry

Archway

→   Leads to room #252, inhabited by Fomorian and 4 x Troll

Room Features

A stone ramp ascends towards the east wall, and a pile of empty flasks lies in the north-east corner of the room

Monster

7 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 18 x Duergar (cr 1, mm 122); medium, 6750 xp


Treasure: 12 sp; 13 cp; 13 gp; 17 gp; 3 pp; 2 pp; 14 sp; 20 sp; 9 gp; 17 cp; 17 cp; 2 pp; 9 ep; 12 gp; 7 sp; 16 gp; 11 ep; 9 gp; 9 sp; 24 cp; 15 cp; 12 gp; 13 sp; 16 cp; 16 ep

Room #252
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251, inhabited by 7 x Duergar Xarrorn and 18 x Duergar

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #278

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by Mindwitness and 5 x Mind Flayer

Room Features

A forge and anvil sit in the south-west corner of the room, and someone has scrawled "The cleric will betray you" on the south wall

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); medium, 11100 xp


Treasure: 1600 cp, 20 ep; 100 gp, 10 pp; 1600 cp, 40 ep; 290 sp, 40 gp; 150 gp

Room #253
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254, inhabited by 6 x Duergar Hammerer and 12 x Duergar

South Entry

Locked Iron Door (DC 10 to open)

Room Features

The ceiling is covered with bloodstains, and a pile of broken glass lies in the north-east corner of the room

Monster

Bugbear Chief (cr 3, mm 33) and 13 x Bugbear (cr 1, mm 33); easy, 3300 xp


Treasure: 16 cp; 14 sp; 9 gp; 10 cp; 11 gp; 12 gp; 15 sp; 20 cp; 17 cp; 25 cp; 7 sp; 8 gp; 21 cp; 12 sp

Room #254
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #226, inhabited by 15 x Mimic

North Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #227, inhabited by Orc Blade of Ilneval and 14 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #253, inhabited by Bugbear Chief and 13 x Bugbear

Monster

6 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 12 x Duergar (cr 1, mm 122); medium, 5100 xp


Treasure: 20 cp; 10 gp; 21 cp; 14 sp; 13 sp; 15 sp; 9 gp; 10 sp; 12 gp; 8 gp; 13 sp; 15 gp; 17 sp; 20 cp; 14 sp; 18 sp; 13 cp; 12 gp

Room #255
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #236

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Duergar Mind Master and 12 x Duergar Stone Guard

Room Features

A wooden ladder rests against the south wall, and a broken spear lies in the east side of the room

Monster

13 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); hard, 11000 xp


Treasure: 11 gp; 14 gp; 14 gp; 14 cp; 22 cp; 16 sp; 20 sp; 10 sp; 16 sp; 11 sp; 17 sp; 9 gp; 13 cp; 600 gp, 30 pp

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Orc Blade of Ilneval and 15 x Orc

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #272

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #273, inhabited by 9 x Drow and 18 x Quaggoth

Room Features

Ghostly music fills the room, and a pile of torn paper lies in the south-east corner of the room

Room #257
North Entry

Archway

→   Leads to room #230

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by 6 x Drow Priestess of Lolth and 6 x Giant Spider

Room Features

A set of demonic war masks hangs on the west wall, and several sundered shields are scattered throughout the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 11 x Gibbering Mouther (cr 2, mm 157); hard, 12150 xp


Treasure: 1200 gp, 10 pp; 17 cp; 9 gp; 23 sp; 15 cp; 14 ep; 11 gp; 14 sp; 21 cp; 17 sp; 21 cp; 8 ep

Trap

Greater Earthquake Trap: DC 20 to find, DC 15 to disable; affects all targets within an 80 ft. square area, DC 13 save or take 18d10 damage and be knocked prone

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


44000 gp, 24000 pp, 2 x ruby (5000 gp), Spell Scroll (Sequester) (very rare, dmg 200)

Room #258
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #283, inhabited by 6 x Drow Priestess of Lolth and 6 x Giant Spider

South Entry #2

Archway

→   Leads to room #284, inhabited by 7 x Orc Red Fang of Shargaas

Empty 
Room #259
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #239

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #240

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #275, inhabited by 15 x Orc and 1 x Ettin

Monster

3 x Chitine (cr 1/2, motm 75, vgm 131) and 7 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 5200 xp


Treasure: 16 ep; 15 cp; 18 sp; 21 cp; 9 gp; 11 gp; 12 gp; 20 cp; 2 pp; 14 gp

Room #260
West Entry

Locked Stone Door (DC 10 to open) (slides down)

East Entry

Archway

→   Leads to room #266

Room Features

The floor is covered in square tiles, alternating white and black, and a wooden ladder rests against the east wall

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 5 x Deathlock (cr 4, motm 86, mtf 128); hard, 18500 xp


Treasure: 600 gp, 30 pp; 7 sp; 5 ep; 18 cp; 13 sp; 14 cp

Room #261
East Entry

Archway

→   Leads to room #262

Monster

13 x Mimic (cr 2, mm 220); easy, 5850 xp


Treasure: 13 gp; 17 cp; 7 gp; 11 sp; 17 sp; 17 cp; 18 sp; 20 cp; 15 gp; 17 sp; 10 sp; 17 sp; 17 ep

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by 13 x Mimic

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #268, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276, inhabited by 10 x Adult Kruthik

Room Features

A tile labyrinth covers the floor, and several adventurer corpses are scattered throughout the room

Room #263
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #245

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #280

Empty 
Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Young Red Shadow Dragon and 14 x Darkmantle

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #290, inhabited by Spectator and 12 x Nothic

South Entry #2

Archway

→   Leads to room #291, inhabited by Spirit Naga and 6 x Minotaur

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 13 x Grimlock (cr 1/4, mm 175); easy, 4550 xp


Treasure: 160 sp, 110 gp; 19 cp; 23 cp; 13 sp; 10 sp; 15 gp; 13 gp; 17 cp; 22 cp; 12 gp; 13 gp; 14 sp; 12 sp; 12 sp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


46000 gp, 34000 pp, a drake hide scabbard trimmed with ermine (7500 gp), a platinum bracer engraved with draconic runes (7500 gp), a silk tapestry embroidered with platinum (7500 gp), Sword of Answering (Answerer) (legendary, dmg 206), Talisman of the Sphere (legendary, dmg 207), Luck Blade (longsword) (legendary, dmg 179)

Room #265
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #249, inhabited by Drow Elite Warrior and 15 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by Mind Flayer Arcanist and 13 x Grimlock

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #283, inhabited by 6 x Drow Priestess of Lolth and 6 x Giant Spider

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #291, inhabited by Spirit Naga and 6 x Minotaur

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 14 x Darkmantle (cr 1/2, mm 46); deadly, 11400 xp


Treasure: 500 ep, 400 gp; 16 sp; 15 cp; 12 cp; 15 sp; 11 gp; 13 gp; 9 gp; 20 cp; 15 cp; 22 cp; 8 gp; 2 pp; 7 gp; 11 gp

Trap

Poisoned Arrow Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, +6 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


42000 gp, 27000 pp, agate (1000 gp), diamond (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), 3 x star ruby (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Animal Shapes) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188)

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by Skull Lord and 5 x Deathlock

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #267, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #286, inhabited by 14 x Neogi

Room Features

A narrow shaft falls into the room from above, and spirals of gray stones cover the floor

Trap

Altar of Evil: DC 15 to find, DC 10 to disable; affects good creatures within 20 ft., DC 13 save or take 18d10 damage

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by Drow House Captain and 3 x Drow Elite Warrior

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #266

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by 14 x Neogi

Room Features

A grinding noise can be heard in the center of the room, and a broken hammer lies in the north-west corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 11 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3300 xp


Treasure: 15 sp; 16 ep; 12 ep; 13 sp; 18 cp; 10 ep; 5 pp; 20 sp; 20 cp; 12 cp; 5 gp; 5 pp

Room #268
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277, inhabited by Drow Inquisitor and 4 x Drow

Room Features

Part of the south wall has collapsed into the room, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall

Monster

9 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); easy, 4750 xp


Treasure: 7 gp; 18 cp; 20 sp; 8 gp; 11 sp; 16 cp; 8 sp; 13 gp; 14 ep; 19 sp

Room #269
West Entry

Unlocked Iron Door (60 hp) (slides up)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #295

Monster

2 x Gloom Weaver (cr 9, motm 213, mtf 224) and 3 x Shadow Dancer (cr 7, motm 213, mtf 225); hard, 18700 xp


Treasure: 41000 gp, 22000 pp, a drake hide belt tooled with arcane runes (2500 gp), a drake hide coinpurse sewn with platinum (2500 gp), a fine leather coat trimmed with genette (2500 gp), a fine leather mantle tooled with draconic scales (2500 gp), a fine porcelain jar gilded and painted with mythical creatures (2500 gp), a gold torc inlaid with a filigree of platinum (2500 gp), a lacquered wooden orb set with a single flawless jacinth (2500 gp), a platinum rapier inlaid with a filigree of orichalcum (2500 gp), a silk cloak trimmed with sable (2500 gp), an onyx plate inlaid with a filigree of orichalcum (2500 gp), Spell Scroll (Earthquake) (very rare, dmg 200), 2 x Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187)

Trap

Acidbomb Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 15 save or take 18d10 acid damage

Room #270
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

North Entry #2

Archway

→   Leads to room #245

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by 2 x Gloom Weaver and 3 x Shadow Dancer

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #295

Room Features

A magical mirror on the south wall answers questions with lies and falsehoods, and a mouldy odor fills the east side of the room

Room #271
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

Lit candles are scattered across the floor, and a rustling noise fills the room

Monster

7 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 4900 xp


Treasure: 16 cp; 14 gp; 13 sp; 11 gp; 3 pp; 16 cp; 13 ep

Room #272
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #299

Empty 
Room #273
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #274, inhabited by Venom Troll and 3 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289

Room Features

A circle of tall stones stands in the north-east corner of the room, and someone has scrawled "Has anyone seen my invisible cloak?" on the south wall

Monster

9 x Drow (cr 1/4, mm 128) and 18 x Quaggoth (cr 2, mm 256); hard, 8550 xp


Treasure: 20 cp; 14 sp; 8 ep; 9 ep; 18 cp; 10 ep; 17 sp; 12 gp; 8 ep; 21 cp; 12 sp; 17 sp; 19 cp; 20 sp; 12 cp; 18 cp; 5 pp; 10 gp; 18 cp; 16 cp; 8 ep; 12 cp; 4 pp; 26 cp; 6 gp; 6 pp; 15 cp

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Roper and 15 x Piercer

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #273, inhabited by 9 x Drow and 18 x Quaggoth

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); easy, 8300 xp


Treasure: 2200 cp, 30 ep; 1100 cp, 40 ep; 120 gp; 130 gp

Trap

Acidbomb Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 15 save or take 18d10 acid damage

Room #275
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #259, inhabited by 3 x Chitine and 7 x Cave Fisher

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284, inhabited by 7 x Orc Red Fang of Shargaas

East Entry

Unlocked Iron Door (60 hp)

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Ettin (cr 4, mm 132); easy, 2600 xp


Treasure: 6 gp; 10 sp; 19 sp; 15 sp; 11 sp; 11 sp; 12 sp; 9 ep; 13 cp; 12 gp; 16 cp; 12 sp; 19 sp; 25 cp; 9 ep; 7 gp

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by 3 x Drow Elite Warrior and 4 x Quaggoth

Monster

10 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 4500 xp


Treasure: 12 sp; 17 cp; 11 sp; 9 cp; 18 sp; 8 gp; 17 sp; 1 pp; 7 sp; 20 cp

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by 9 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #287

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 4 x Drow (cr 1/4, mm 128); easy, 11700 xp


Treasure: 1000 gp, 10 pp; 10 gp; 18 cp; 15 sp; 13 sp

Room #278
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Fomorian and 4 x Troll

Room Features

A mural of a god of wealth covers the ceiling, and someone has scrawled "Death comes on silent wings" on the north wall

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Fomorian and 4 x Troll

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

The floor is covered in square tiles, alternating white and black, and the sound of rushing water can be faintly heard near the south wall

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 5 x Mind Flayer (cr 7, mm 222); hard, 16300 xp


Treasure: 44000 gp, 31000 pp, 2 x agate (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Astral Projection) (legendary, dmg 200), Potion of Supreme Healing (very rare, dmg 187), Universal Solvent (legendary, dmg 209)

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #263

West Entry

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281, inhabited by Draegloth and 8 x Drow Elite Warrior

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Empty 
Room #281
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

Monster

Draegloth (cr 7, motm 98, vgm 141) and 8 x Drow Elite Warrior (cr 5, mm 128); hard, 17300 xp


Treasure: 200 sp, 50 gp; 210 sp, 60 gp; 220 sp, 100 gp; 140 ep, 50 gp; 1100 cp, 60 ep; 160 sp, 110 gp; 160 gp; 100 ep, 80 gp; 1600 cp, 30 ep

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255, inhabited by 13 x Meazel and 1 x Gray Render

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 4 x Chitine and 9 x Cave Fisher

Room Features

A narrow pit covered by iron bars lies in the east side of the room, and a faded and torn tapestry hangs from the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5850 xp


Treasure: 15 gp; 9 gp; 13 gp; 21 cp; 5 pp; 25 cp; 10 gp; 12 gp; 18 cp; 11 sp; 7 gp; 8 ep; 17 cp

Room #283
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257, inhabited by Balhannoth and 11 x Gibbering Mouther

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #258

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #265, inhabited by Young Red Shadow Dragon and 14 x Darkmantle

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #284, inhabited by 7 x Orc Red Fang of Shargaas

Room Features

A rope ascends to a wooden platform in the north-west corner of the room, and a tile labyrinth covers the floor

Monster

6 x Drow Priestess of Lolth (cr 8, mm 129) and 6 x Giant Spider (cr 1, mm 328); deadly, 24600 xp


Treasure: 190 gp; 160 sp, 40 gp; 120 ep, 60 gp; 190 sp, 60 gp; 140 sp, 60 gp; 1900 cp, 30 ep; 9 ep; 10 gp; 14 sp; 14 gp; 17 gp; 11 sp

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #283, inhabited by 6 x Drow Priestess of Lolth and 6 x Giant Spider

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #275, inhabited by 15 x Orc and 1 x Ettin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

Room Features

The south and east walls have been engraved with endless spirals, and a sundered club lies in the south side of the room

Monster

7 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 4900 xp


Treasure: 11 cp; 11 ep; 21 cp; 12 gp; 13 sp; 14 sp; 13 cp

Room #285
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by Drow Favored Consort and 2 x Drow Elite Warrior

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311, inhabited by 9 x Meazel and 1 x Gray Render

Room Features

Several square holes are cut into the ceiling and floor, and a group of draconic faces have been carved into the south wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 6 x Vampire Spawn (cr 5, mm 298); medium, 11500 xp


Treasure: 16 cp; 130 gp; 190 sp, 40 gp; 1600 cp, 50 ep; 1200 cp, 30 ep; 1700 cp, 30 ep; 1400 cp, 10 ep

Room #286
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #266

West Entry #2

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #292, inhabited by Drow Favored Consort and 2 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Monster

14 x Neogi (cr 3, motm 192, vgm 180); hard, 9800 xp


Treasure: 16 sp; 10 sp; 6 gp; 18 sp; 22 cp; 16 sp; 13 gp; 11 sp; 3 ep; 12 sp; 16 sp; 21 sp; 21 cp; 12 sp

Room #287
East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #277, inhabited by Drow Inquisitor and 4 x Drow

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by 14 x Svirfneblin and 1 x Xorn

South Entry #2

Archway

→   Leads to room #313, inhabited by Drow Favored Consort and 12 x Drow

Room Features

Someone has scrawled "This is not a secret door" on the south wall, and the scent of ozone fills the room

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Vampiric Mist and 13 x Ghoul

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273, inhabited by 9 x Drow and 18 x Quaggoth

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #300, inhabited by Balhannoth and 12 x Gibbering Mouther

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #290, inhabited by Spectator and 12 x Nothic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308

Room Features

A magical mural on the west wall depicts the betrayal of whomever views it, and several pieces of rotting wood are scattered throughout the room

Room #290
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Mind Flayer Arcanist and 13 x Grimlock

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #289

Monster

Spectator (cr 3, mm 30) and 12 x Nothic (cr 2, mm 236); easy, 6100 xp


Treasure: 16 cp; 9 ep; 7 ep; 6 gp; 6 gp; 15 sp; 15 sp; 13 ep; 13 sp; 10 ep; 17 sp; 9 gp; 14 cp

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by Mind Flayer Arcanist and 13 x Grimlock

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Young Red Shadow Dragon and 14 x Darkmantle

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #301, inhabited by Spectator and 10 x Nothic

Monster

Spirit Naga (cr 8, mm 234) and 6 x Minotaur (cr 3, mm 223); medium, 8100 xp


Treasure: 100 gp; 19 sp; 7 gp; 9 sp; 21 cp; 18 sp; 24 cp

Room #292
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #285, inhabited by Vampiric Mist and 6 x Vampire Spawn

East Entry #1

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #286, inhabited by 14 x Neogi

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #322

Room Features

Someone has scrawled "I'd rather be at the Bronze Flask" on the south wall, and an overwhelming stench fills the center of the room

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 2 x Drow Elite Warrior (cr 5, mm 128); deadly, 23600 xp


Treasure: 1000 gp, 200 pp; 140 ep, 40 gp; 340 sp, 50 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


37000 gp, 18000 pp

Room #293
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Empty 
Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #305, inhabited by Devourer and 1 x Zombie

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315, inhabited by Kuo-toa Archpriest and 9 x Kuo-toa Whip

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 13 x Ghoul (cr 1, mm 148); easy, 3300 xp


Treasure: 6 pp; 12 cp; 5 gp; 17 cp; 9 sp; 13 cp; 14 sp; 4 pp; 19 cp; 12 sp; 22 cp; 6 gp; 14 sp; 6 sp

Room #295
North Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #269, inhabited by 2 x Gloom Weaver and 3 x Shadow Dancer

North Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #270

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294, inhabited by Vampiric Mist and 13 x Ghoul

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #296

Room Features

Several square holes are cut into the north wall, and someone has scrawled an arrow pointing right on the west wall

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


54000 gp, 31000 pp, black sapphire (5000 gp), 2 x jacinth (5000 gp), 2 x ruby (5000 gp), Spell Scroll (Find the Path) (very rare, dmg 200)

Room #296
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A group of demonic faces have been carved into the east wall, and someone has scrawled a large X on the west wall

Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281, inhabited by Draegloth and 8 x Drow Elite Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by 4 x Chitine and 9 x Cave Fisher

South Entry #1

Archway

→   Leads to room #317, inhabited by Elder Brain and 2 x Mind Flayer

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #318, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled "Who took my dwarf skull" in goblin runes on the west wall

Trap

Acidbomb Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 14 save or take 18d10 acid damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


50000 gp, 23000 pp, 2 x black sapphire (5000 gp), 2 x diamond (5000 gp), jacinth (5000 gp), 2 x ruby (5000 gp), Spell Scroll (Meteor Swarm) (legendary, dmg 200), Spell Scroll (Shapechange) (legendary, dmg 200), Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187), 2 x Universal Solvent (legendary, dmg 209)

Room #298
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282, inhabited by Duergar Mind Master and 12 x Duergar Stone Guard

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #319, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Room Features

A stair ascends to a wooden platform in the east side of the room, and a rotting odor fills the south side of the room

Monster

4 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 6700 xp


Treasure: 19 sp; 8 sp; 6 ep; 11 cp; 13 ep; 15 sp; 13 gp; 16 sp; 23 cp; 16 cp; 13 gp; 7 gp; 10 sp

Room #299
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320, inhabited by Mind Flayer Arcanist and 15 x Intellect Devourer

South Entry #1

Archway

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Spirals of yellow stones cover the floor, and someone has scrawled "The Fangs of Bamor looted this place" on the east wall

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #289

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 12 x Gibbering Mouther (cr 2, mm 157); hard, 12600 xp


Treasure: 43000 gp, 27000 pp

Room #301
West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #291, inhabited by Spirit Naga and 6 x Minotaur

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #321, inhabited by 15 x Meazel

South Entry #2

Locked Iron Door (DC 20 to open)

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Here was here" on the east wall

Monster

Spectator (cr 3, mm 30) and 10 x Nothic (cr 2, mm 236); easy, 5200 xp


Treasure: 10 sp; 16 sp; 14 gp; 10 gp; 13 gp; 7 gp; 18 sp; 21 cp; 14 gp; 9 gp; 10 sp

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284, inhabited by 7 x Orc Red Fang of Shargaas

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 12 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4200 xp


Treasure: 40 gp, 11 pp; 11 sp; 8 gp; 5 gp; 7 gp; 7 ep; 7 gp; 14 ep; 21 cp; 6 pp; 14 gp; 16 sp; 13 gp

Room #303
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #276, inhabited by 10 x Adult Kruthik

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312, inhabited by 14 x Svirfneblin and 1 x Xorn

Monster

3 x Drow Elite Warrior (cr 5, mm 128) and 4 x Quaggoth (cr 2, mm 256); easy, 7200 xp


Treasure: 150 sp, 70 gp; 260 sp, 30 gp; 210 sp, 90 gp; 14 sp; 3 pp; 17 sp; 7 sp

Room #304
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by Mindwitness and 5 x Mind Flayer

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293

West Entry #2

Archway

Empty 
Room #305
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #294, inhabited by Vampiric Mist and 13 x Ghoul

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #315, inhabited by Kuo-toa Archpriest and 9 x Kuo-toa Whip

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #332

Room Features

A wooden platform hangs over a deep pit in the south-east corner of the room, and the floor is covered in square tiles, alternating white and black

Monster

Devourer (cr 13, motm 93, vgm 138) and 1 x Zombie (cr 1/4, mm 316); easy, 10050 xp


Treasure: 900 gp, 50 pp; 16 sp

Room #306
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #325, inhabited by Froghemoth and 14 x Bullywug

East Entry

Archway

→   Leads to room #317, inhabited by Elder Brain and 2 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #333

Room Features

A tile mosaic of a god of illusions covers the floor, and a whistling noise can be heard in the west side of the room

Monster

13 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 6550 xp


Treasure: 22 cp; 13 gp; 10 gp; 15 cp; 6 sp; 10 gp; 11 ep; 14 cp; 27 cp; 12 ep; 12 sp; 8 ep; 13 cp; 10 sp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +6 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


49000 gp, 25000 pp, a dragon horn comb engraved with arcane runes (7500 gp), a gilded wooden medallion inlaid with a filigree of orichalcum (7500 gp), Spell Scroll (Teleport) (very rare, dmg 200), 3 x Potion of Speed (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #307
West Entry

Archway

→   Leads to room #320, inhabited by Mind Flayer Arcanist and 15 x Intellect Devourer

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #336

Room Features

A tapestry of a legendary battle hangs from the west wall, and a pile of blood-soaked clothing lies in the south-east corner of the room

Room #308
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #309, inhabited by Orc War Chief and 14 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #326, inhabited by 2 x Fire Giant

Empty 
Room #309
West Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #308

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #326, inhabited by 2 x Fire Giant

Room Features

An altar of evil sits in the north-east corner of the room, and patches of mushrooms grow in the west side of the room

Monster

Orc War Chief (cr 4, mm 246) and 14 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 10 sp; 13 sp; 9 gp; 15 cp; 23 cp; 28 cp; 15 sp; 18 sp; 8 gp; 16 gp; 16 sp; 17 cp; 18 cp; 13 sp; 10 gp

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #311
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #285, inhabited by Vampiric Mist and 6 x Vampire Spawn

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #322

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

Monster

9 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); medium, 10200 xp


Treasure: 16 sp; 17 cp; 17 ep; 11 sp; 8 ep; 16 sp; 14 gp; 13 sp; 19 cp; 1600 sp, 400 gp

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 15 to disable; +8 to hit against one target, 18d10 slashing/poison damage

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #303, inhabited by 3 x Drow Elite Warrior and 4 x Quaggoth

West Entry #2

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #324

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329

Monster

14 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3200 xp


Treasure: 22 cp; 13 cp; 13 gp; 9 gp; 18 cp; 16 cp; 9 gp; 9 gp; 22 cp; 13 sp; 13 sp; 11 sp; 16 sp; 13 gp; 140 gp

Trap

Collapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 13 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


56000 gp, 28000 pp, black sapphire (5000 gp), jacinth (5000 gp), Spell Scroll (Maze) (very rare, dmg 200), Spell Scroll (Tsunami) (very rare, dmg 200), Spell Scroll (Time Stop) (legendary, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187), Potion of Supreme Healing (very rare, dmg 187), Universal Solvent (legendary, dmg 209)

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #314

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 12 x Drow (cr 1/4, mm 128); medium, 20600 xp


Treasure: 3000 gp, 600 pp; 11 ep; 8 ep; 19 cp; 6 pp; 19 cp; 11 gp; 19 sp; 13 gp; 11 sp; 10 gp; 12 gp; 17 cp

Room #314
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313, inhabited by Drow Favored Consort and 12 x Drow

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #330

Empty 
Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Vampiric Mist and 13 x Ghoul

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305, inhabited by Devourer and 1 x Zombie

Room Features

A shallow pit lies in the east side of the room, and a mural of geometric patterns covers the ceiling

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 9 x Kuo-toa Whip (cr 1, mm 200); easy, 4100 xp


Treasure: 240 sp, 70 gp; 12 gp; 11 cp; 13 gp; 20 cp; 10 sp; 22 cp; 2 pp; 16 cp; 12 sp

Room #316
West Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #342

Room Features

A mural of geometric patterns covers the ceiling, and several torches are scattered throughout the room

Room #317
North Entry

Archway

→   Leads to room #297

West Entry

Archway

→   Leads to room #306, inhabited by 13 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #334, inhabited by Orc Blade of Ilneval and 14 x Orc

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled a monstrous face on the west wall

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 2 x Mind Flayer (cr 7, mm 222); hard, 17300 xp


Treasure: 1400 sp, 300 gp; 120 gp; 250 sp, 80 gp

Room #318
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297

South Entry

Archway

→   Leads to room #334, inhabited by Orc Blade of Ilneval and 14 x Orc

Room Features

Someone has scrawled "door, right, left, door" on the south wall, and a warped door lies in the north side of the room

Monster

12 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 7200 xp


Treasure: 17 ep; 15 sp; 8 gp; 18 cp; 23 cp; 12 sp; 17 ep; 13 sp; 17 cp; 8 gp; 18 sp; 7 sp; 140 gp

Room #319
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298, inhabited by 4 x Chitine and 9 x Cave Fisher

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 18 sp; 23 cp; 10 gp; 9 gp; 16 cp; 15 sp; 11 sp; 9 ep; 20 cp; 13 sp; 14 cp; 12 gp

Room #320
West Entry

Archway

→   Leads to room #299

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #336

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 15 x Intellect Devourer (cr 2, mm 191); hard, 10650 xp


Treasure: 1500 cp, 60 ep; 22 cp; 19 cp; 15 sp; 22 cp; 6 gp; 17 sp; 17 cp; 12 sp; 19 cp; 15 cp; 10 sp; 13 gp; 14 gp; 10 ep; 15 gp

Room #321
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #301, inhabited by Spectator and 10 x Nothic

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #328, inhabited by 15 x Orc and 1 x Troll

Room Features

A carved stone statue stands in the center of the room, and someone has scrawled "Abandon all hope" in draconic script on the south wall

Monster

15 x Meazel (cr 1, motm 177, mtf 214); easy, 3000 xp


Treasure: 14 gp; 21 cp; 16 gp; 11 cp; 13 sp; 19 cp; 2 pp; 8 gp; 11 sp; 6 gp; 15 cp; 13 sp; 9 sp; 11 sp; 14 sp

Room #322
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #292, inhabited by Drow Favored Consort and 2 x Drow Elite Warrior

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #311, inhabited by 9 x Meazel and 1 x Gray Render

Room Features

The floor is covered in perfect hexagonal tiles, and a rotting backpack lies in the south-west corner of the room

Room #323
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #339

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

Empty 
Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #312, inhabited by 14 x Svirfneblin and 1 x Xorn

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Beware the basilisk" on the south wall

Trap

Clockwork Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, speed 30 feet, 1 attack per round, +8 to hit against all targets within 10 ft., 18d10 bludgeoning damage and knocked prone

Room #325
North Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #306, inhabited by 13 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Archway

→   Leads to room #349

Room Features

A stone stair ascends towards the west wall, and several iron cages are scattered throughout the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 14 x Bullywug (cr 1/4, mm 35); medium, 6600 xp


Treasure: 160 sp, 50 gp; 16 cp; 12 sp; 13 sp; 7 sp; 6 pp; 19 cp; 23 sp; 23 cp; 19 cp; 15 gp; 11 gp; 13 sp; 10 ep; 4 gp

Room #326
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #309, inhabited by Orc War Chief and 14 x Orc

West Entry

Archway

→   Leads to room #336

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #327, inhabited by Nagpa and 5 x Duergar Xarrorn

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Run away!" on the west wall

Monster

2 x Fire Giant (cr 9, mm 154); easy, 10000 xp


Treasure: 1700 cp, 40 ep; 220 sp, 30 gp

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by 2 x Fire Giant

Monster

Nagpa (cr 17, motm 189, mtf 215) and 5 x Duergar Xarrorn (cr 2, motm 111, mtf 193); medium, 20250 xp


Treasure: 1000 gp, 300 pp; 11 sp; 7 ep; 6 pp; 20 cp; 17 sp

Room #328
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #321, inhabited by 15 x Meazel

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #352

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3300 xp


Treasure: 5 gp; 13 cp; 13 ep; 13 sp; 12 cp; 8 gp; 12 gp; 5 gp; 3 pp; 24 cp; 26 cp; 14 cp; 14 cp; 14 sp; 11 gp; 240 sp, 90 gp

Room #329
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #312, inhabited by 14 x Svirfneblin and 1 x Xorn

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #313, inhabited by Drow Favored Consort and 12 x Drow

Room Features

The walls are covered with cracks, and a warped holy symbol lies in the south-west corner of the room

Room #330
North Entry

Archway

→   Leads to room #314

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #331

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #358

Room Features

A carved stone statue stands in the north side of the room, and someone has scrawled "We've run out of torches" on the north wall

Room #331
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #330

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359, inhabited by 5 x Drow Priestess of Lolth and 7 x Quaggoth

Empty 
Room #332
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #305, inhabited by Devourer and 1 x Zombie

East Entry #1

Archway

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #341

Empty 
Room #333
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #306, inhabited by 13 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Archway

→   Leads to room #334, inhabited by Orc Blade of Ilneval and 14 x Orc

Room Features

Spirals of gray stones cover the floor, and a fountain of water sits against the north wall

Room #334
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #317, inhabited by Elder Brain and 2 x Mind Flayer

North Entry #2

Archway

→   Leads to room #318, inhabited by 12 x Duergar Stone Guard and 1 x Adult Oblex

West Entry

Archway

→   Leads to room #333

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343, inhabited by Devourer and 7 x Ghoul

Room Features

Someone has scrawled "Ran out of time" in blood on the east wall, and the ceiling is covered with cobwebs

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); easy, 2500 xp


Treasure: 19 cp; 8 gp; 9 gp; 15 sp; 9 gp; 18 sp; 20 sp; 1 pp; 9 sp; 7 ep; 17 cp; 19 sp; 14 sp; 10 cp; 21 cp

Room #335
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

Room Features

A chute descends from the room into a plundered tomb below, and spirals of red stones cover the floor

Monster

Neothelid (cr 13, motm 193, vgm 181); easy, 10000 xp


Treasure: 900 gp, 60 pp

Trap

Greater Earthquake Trap: DC 15 to find, DC 15 to disable; affects all targets within an 80 ft. square area, DC 20 save or take 24d10 damage and be knocked prone

Room #336
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #307

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #320, inhabited by Mind Flayer Arcanist and 15 x Intellect Devourer

East Entry

Archway

→   Leads to room #326, inhabited by 2 x Fire Giant

Room Features

A wooden platform hangs over a deep pit in the center of the room, and chanting can be heard in the north-east corner of the room

Room #337
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311, inhabited by 9 x Meazel and 1 x Gray Render

East Entry

Archway

→   Leads to room #338

Empty 
Room #338
West Entry

Archway

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

Room Features

Someone has scrawled "Don't sleep" on the north wall, and the walls are covered with goblin graffiti

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #323

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #347, inhabited by 14 x Svirfneblin and 1 x Xorn

South Entry

Archway

→   Leads to room #355

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled a large X on the south wall

Room #340
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

Room Features

A large demonic idol with ruby eyes sits in the center of the room, and a pile of empty bottles lies in the south side of the room

Room #341
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Elder Brain and 3 x Mind Flayer

Room Features

Several alcoves are cut into the west wall, and someone has scrawled "Run away!" on the south wall

Room #342
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #316

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #349

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #361

Trap

Greater Earthquake Trap: DC 15 to find, DC 15 to disable; affects all targets within an 80 ft. square area, DC 12 save or take 18d10 damage and be knocked prone

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Orc Blade of Ilneval and 14 x Orc

South Entry

Archway

→   Leads to room #367, inhabited by Aboleth and 2 x Chuul

Room Features

Numerous pillars line the north wall, and a rusted axe lies in the north side of the room

Monster

Devourer (cr 13, motm 93, vgm 138) and 7 x Ghoul (cr 1, mm 148); medium, 11400 xp


Treasure: 700 gp, 40 pp; 13 gp; 13 sp; 11 gp; 17 cp; 8 gp; 12 gp; 15 cp

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Drow and 11 x Quaggoth

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by Spirit Troll and 5 x Troll

Room Features

A shallow pit lies in the south-west corner of the room, and an iron chandelier hangs from the ceiling in the east side of the room

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346, inhabited by Orc War Chief and 15 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364

Room Features

A stone dais and throne sits in the east side of the room, and someone has scrawled a crude drawing of a succubus on the east wall

Monster

5 x Drow (cr 1/4, mm 128) and 11 x Quaggoth (cr 2, mm 256); easy, 5200 xp


Treasure: 16 cp; 15 cp; 13 gp; 12 gp; 18 cp; 14 cp; 14 cp; 14 cp; 14 ep; 16 cp; 13 sp; 14 gp; 8 sp; 26 cp; 21 cp; 18 cp

Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Drow and 11 x Quaggoth

West Entry #2

Archway

→   Leads to room #364

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #371, inhabited by Froghemoth and 12 x Bullywug

Room Features

A tile labyrinth covers the floor, and a pile of rotten leather lies in the south side of the room

Monster

Orc War Chief (cr 4, mm 246) and 15 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 15 sp; 16 sp; 19 cp; 11 cp; 11 sp; 7 gp; 13 gp; 22 cp; 8 gp; 16 sp; 25 cp; 19 cp; 18 cp; 14 sp; 3 pp; 23 cp

Room #347
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374, inhabited by Balhannoth and 7 x Gibbering Mouther

Monster

14 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3200 xp


Treasure: 9 cp; 22 cp; 11 gp; 14 sp; 13 gp; 20 cp; 23 sp; 12 sp; 13 gp; 27 cp; 19 sp; 17 sp; 10 cp; 13 sp; 110 gp

Trap

Symbol of Petrification: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


25000 gp, 21000 pp, 2 x black sapphire (5000 gp), diamond (5000 gp), 2 x jacinth (5000 gp), 2 x ruby (5000 gp), Potion of Speed (very rare, dmg 188)

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365

Room Features

A stone ramp ascends towards the south wall, and someone has scrawled "The cleric will betray you" in blood on the north wall

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Froghemoth and 14 x Bullywug

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361

Empty 
Room #350
South Entry

Archway

→   Leads to room #379, inhabited by Nagpa and 13 x Cultist

Room Features

Someone has scrawled "You cannot kill it with wizardry" in blood on the west wall, and the floor is covered with mould

Room #351
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #335, inhabited by Neothelid

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

Room Features

A magical pool in the center of the room restores youth to whomever drinks from it (but only once), and a bent key lies in the east side of the room

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 5525 xp


Treasure: 14 ep; 17 sp; 13 cp; 15 cp; 12 gp; 10 gp; 8 sp; 20 sp; 14 sp; 27 cp; 19 cp; 19 cp; 9 gp; 12 sp; 16 sp; 12 gp; 8 sp

Room #352
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #328, inhabited by 15 x Orc and 1 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Devourer and 10 x Ghast

Room Features

Part of the west wall has collapsed into the room, and several pieces of rotten rope are scattered throughout the room

Room #353
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #352

East Entry #1

Archway

→   Leads to room #354

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #372

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by 5 x Gloom Weaver

Monster

Devourer (cr 13, motm 93, vgm 138) and 10 x Ghast (cr 2, mm 148); hard, 14500 xp


Treasure: 200 gp, 50 pp; 11 cp; 9 gp; 9 sp; 12 gp; 12 gp; 15 cp; 14 sp; 19 cp; 17 sp; 6 ep

Room #354
West Entry

Archway

→   Leads to room #353, inhabited by Devourer and 10 x Ghast

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #372

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by Beholder and 3 x Cloaker

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "eight, nine, ten, nine" in draconic script on the south wall

Trap

Clockwork Chain Flail: DC 15 to find, DC 10 to disable; initiative +1, speed 30 feet, 1 attack per round, +8 to hit against all targets within 10 ft., 18d10 bludgeoning damage and knocked prone

Room #355
North Entry

Archway

→   Leads to room #339

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

Empty 
Room #356
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384, inhabited by Young Red Shadow Dragon and 1 x Shadow

Empty 
Room #357
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #340

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #356

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #375, inhabited by 2 x Soul Monger and 3 x Shadow Dancer

Room Features

A narrow ledge runs along the north and west walls, and someone has scrawled "Imrotel was here" on the north wall

Room #358
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

East Entry

Archway

→   Leads to room #359, inhabited by 5 x Drow Priestess of Lolth and 7 x Quaggoth

South Entry

Unlocked Stone Door (60 hp)

Room Features

The room has a high domed ceiling, and a tapestry of legendary monsters hangs from the west wall

Trap

Greater Earthquake Trap: DC 15 to find, DC 15 to disable; affects all targets within an 80 ft. square area, DC 15 save or take 18d10 damage and be knocked prone

Room #359
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #376, inhabited by Devourer and 7 x Zombie

Room Features

Someone has scrawled "This paladin is dead" on the east wall, and iron chains hang from the ceiling in the north-west corner of the room

Monster

5 x Drow Priestess of Lolth (cr 8, mm 129) and 7 x Quaggoth (cr 2, mm 256); deadly, 22650 xp


Treasure: 48000 gp, 26000 pp, a platinum figurine (of a phoenix) wreathed in continual flame (7500 gp), Spell Scroll (Mordenkainen's Sword) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188), Potion of Longevity (very rare, dmg 188)

Room #360
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #359, inhabited by 5 x Drow Priestess of Lolth and 7 x Quaggoth

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #366, inhabited by Elder Brain and 3 x Mind Flayer

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #385

Empty 
Room #361
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377

Room Features

The walls have been engraved with geometric patterns, and the ceiling is covered with scorch marks

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


39000 gp, 27000 pp, 4 x agate (1000 gp), 3 x jacinth (1000 gp), 4 x blue sapphire (1000 gp), opal (1000 gp), 2 x star sapphire (1000 gp), Spell Scroll (Death Ward) (rare, dmg 200), Spell Scroll (Cloudkill) (rare, dmg 200), Chime of Opening (rare, dmg 158), Elixir of Health (rare, dmg 168), Potion of Clairvoyance (rare, dmg 187), Potion of Diminution (rare, dmg 187), 2 x Potion of Fire Giant Strength (rare, dmg 187)

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by Nagpa and 13 x Cultist

Empty 
Room #363
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

Monster

13 x Mimic (cr 2, mm 220); easy, 5850 xp


Treasure: 16 sp; 13 cp; 8 gp; 15 cp; 12 gp; 18 cp; 9 sp; 8 gp; 12 sp; 22 cp; 7 gp; 8 gp; 17 sp

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 5 x Drow and 11 x Quaggoth

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by Spirit Troll and 5 x Troll

East Entry #1

Archway

→   Leads to room #346, inhabited by Orc War Chief and 15 x Orc

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #371, inhabited by Froghemoth and 12 x Bullywug

Room Features

A tapestry of a fire god hangs from the north wall, and several pieces of rotten fruit are scattered throughout the room

Trap

Altar of Evil: DC 15 to find, DC 10 to disable; affects good creatures within 20 ft., DC 15 save or take 18d10 damage

Room #365
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #347, inhabited by 14 x Svirfneblin and 1 x Xorn

Room Features

A magical pool in the south side of the room ages whomever drinks from it (but only once), and a stone dais sits in the north side of the room

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386, inhabited by 3 x Neogi and 4 x Umber Hulk

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the south wall, and a pile of blood-soaked clothing lies in the center of the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 3 x Mind Flayer (cr 7, mm 222); hard, 20200 xp


Treasure: 600 gp, 20 pp; 1700 cp, 40 ep; 70 ep, 70 gp; 80 ep, 70 gp

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Devourer and 7 x Ghoul

West Entry

Locked Stone Door (DC 10 to open)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #388

Room Features

The walls have been engraved with incoherent labyrinths, and knocking can be faintly heard near the north wall

Monster

Aboleth (cr 10, mm 13) and 2 x Chuul (cr 4, mm 40); easy, 8100 xp


Treasure: 1200 cp, 50 ep; 16 cp; 12 gp

Room #368
North Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

Monster

10 x Neogi (cr 3, motm 192, vgm 180); easy, 7000 xp


Treasure: 8 cp; 18 cp; 9 ep; 12 gp; 13 gp; 15 sp; 17 sp; 10 gp; 13 cp; 20 cp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Symbol of Petrification: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 12 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


39000 gp, 26000 pp, diamond (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), opal (1000 gp), Potion of Vitality (very rare, dmg 188)

Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by 5 x Young Kruthik and 12 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #368, inhabited by 10 x Neogi

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #363, inhabited by 13 x Mimic

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #380, inhabited by 14 x Orc and 1 x Troll

South Entry

Locked Stone Door (DC 25 to open)

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 7 x Yuan-ti Malison (cr 3, mm 309); hard, 13300 xp


Treasure: 48000 gp, 27000 pp, a platinum flower brooch engraved with arcane runes (7500 gp), Spell Scroll (Antimagic Field) (very rare, dmg 200), Nolzur's Marvelous Pigments (very rare, dmg 183), Potion of Flying (very rare, dmg 187), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188)

Room #370
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #364

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by 6 x Duergar Screamer and 9 x Duergar

Room Features

Part of the west wall has collapsed into the room, and the north and east walls have been engraved with endless spirals

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 5 x Troll (cr 5, mm 291); hard, 16200 xp


Treasure: 38000 gp, 34000 pp, a coral rod inlaid with a meandros of orichalcum (2500 gp), a dragon horn shield brooch inlaid with a meandros of orichalcum (2500 gp), a dragon horn shield brooch set with a rosette of diamond (2500 gp), a gilded wooden comb engraved with floral vines (2500 gp), a gilded wooden shield brooch engraved with elven script (2500 gp), a porcelain vase adorned with platinum and a castle in relief (2500 gp), an ivory orb inlaid with a filigree of orichalcum (2500 gp), Belt of Storm Giant Strength (legendary, dmg 155)

Room #371
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346, inhabited by Orc War Chief and 15 x Orc

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #364

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 12 x Bullywug (cr 1/4, mm 35); easy, 6500 xp


Treasure: 150 sp, 110 gp; 13 sp; 19 sp; 6 gp; 19 sp; 14 ep; 9 gp; 14 sp; 14 sp; 16 cp; 13 cp; 10 cp; 16 sp

Room #372
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #354

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #353, inhabited by Devourer and 10 x Ghast

West Entry #2

Unlocked Stone Door (60 hp) (magically reinforced, disadvantage to break)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

Empty 
Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #374, inhabited by Balhannoth and 7 x Gibbering Mouther

South Entry

Locked Stone Door (DC 15 to open)

Room Features

Several iron cages are scattered throughout the room, and a pile of trash lies in the south-east corner of the room

Monster

Beholder (cr 13, mm 28) and 3 x Cloaker (cr 8, mm 41); hard, 21700 xp


Treasure: 400 gp, 110 pp; 1300 cp, 10 ep; 1700 cp, 60 ep; 190 sp, 50 gp

Room #374
North Entry

Archway

→   Leads to room #347, inhabited by 14 x Svirfneblin and 1 x Xorn

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #373, inhabited by Beholder and 3 x Cloaker

South Entry

Archway

→   Leads to room #391, inhabited by Duergar Warlord and 13 x Duergar

Room Features

Skeletons hang from chains and manacles against the north and west walls, and someone has scrawled "Abandon all hope" in goblin runes on the east wall

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 7 x Gibbering Mouther (cr 2, mm 157); medium, 10350 xp


Treasure: 1200 sp, 200 gp; 14 gp; 10 gp; 16 cp; 10 gp; 15 cp; 20 cp; 12 gp

Room #375
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

East Entry

Locked Iron Door (DC 10 to open)

Room Features

An altar of evil sits in the south-west corner of the room, and someone has scrawled "gray, jade, crimson" on the south wall

Monster

2 x Soul Monger (cr 11, motm 214, mtf 226) and 3 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 23100 xp


Treasure: 900 gp, 30 pp; 1400 sp, 100 gp; 240 sp, 40 gp; 1000 cp, 40 ep; 200 gp

Room #376
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359, inhabited by 5 x Drow Priestess of Lolth and 7 x Quaggoth

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by 4 x Drow Mage and 5 x Chitine

Monster

Devourer (cr 13, motm 93, vgm 138) and 7 x Zombie (cr 1/4, mm 316); easy, 10350 xp


Treasure: 900 gp, 30 pp; 13 ep; 10 ep; 15 cp; 1 pp; 23 cp; 19 cp; 20 sp

Room #377
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395

Empty 
Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by Nagpa and 13 x Cultist

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 9 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 4500 xp


Treasure: 15 sp; 16 cp; 9 gp; 3 pp; 8 gp; 17 cp; 4 ep; 17 cp; 10 ep; 12 sp

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Duergar Mind Master and 9 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #405

Monster

Nagpa (cr 17, motm 189, mtf 215) and 13 x Cultist (cr 1/8, mm 345); easy, 18325 xp


Treasure: 3000 gp, 600 pp; 14 cp; 15 sp; 10 sp; 11 gp; 20 sp; 12 ep; 10 gp; 11 sp; 9 ep; 12 sp; 14 cp; 12 ep; 9 sp

Room #380
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #408, inhabited by Troll and 6 x Ogre

Room Features

A ruined siege weapon sits in the north side of the room, and someone has scrawled "Explosive runes" in draconic script on the north wall

Monster

14 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3200 xp


Treasure: 10 sp; 12 sp; 12 ep; 11 sp; 11 gp; 19 sp; 20 sp; 10 sp; 25 cp; 5 pp; 12 cp; 17 sp; 18 sp; 6 gp; 160 ep, 60 gp

Room #381
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #382, inhabited by 5 x Gloom Weaver

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 9 x Drow (cr 1/4, mm 128); easy, 10450 xp


Treasure: 2200 sp, 600 gp; 11 gp; 14 cp; 21 cp; 17 cp; 13 gp; 5 gp; 7 ep; 12 cp; 6 gp

Trap

Teleporter Crystal: DC 10 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Room #382
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by Devourer and 10 x Ghast

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #381, inhabited by Drow Arachnomancer and 9 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

Monster

5 x Gloom Weaver (cr 9, motm 213, mtf 224); deadly, 25000 xp


Treasure: 140 gp; 100 ep, 80 gp; 1300 cp, 60 ep; 90 gp; 260 sp, 40 gp

Room #383
South Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #411

Monster

Devourer (cr 13, motm 93, vgm 138) and 1 x Ghast (cr 2, mm 148); easy, 10450 xp


Treasure: 1500 sp, 100 gp; 18 cp

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Archway

→   Leads to room #412

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #413

Room Features

A fountain decorated with five water-breathing dragon heads sits in the east side of the room, and someone has scrawled "The Steel Cup is wreathed in flames" on the west wall

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 1 x Shadow (cr 1/2, mm 269); easy, 10100 xp


Treasure: 1700 sp, 500 gp; 14 sp

Room #385
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402, inhabited by 4 x Drow Mage and 5 x Chitine

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #403

Empty 
Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Elder Brain and 3 x Mind Flayer

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Monster

3 x Neogi (cr 3, motm 192, vgm 180) and 4 x Umber Hulk (cr 5, mm 292); medium, 9300 xp


Treasure: 16 cp; 15 sp; 6 sp; 130 sp, 70 gp; 170 gp; 120 ep, 40 gp; 90 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


42000 gp, 30000 pp, a dragon horn comb engraved with spirals (7500 gp), a gilded wooden comb inlaid with a filigree of orichalcum (7500 gp), a jade orb inlaid with ornate orichalcum scrollwork (7500 gp), a platinum bell set with a rosette of black sapphire (7500 gp), Armor of Resistance (half plate, necrotic) (rare, dmg 152), Rod of Resurrection (legendary, dmg 197)

Room #387
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414, inhabited by Grick Alpha and 12 x Grick

Room Features

The floor is covered in perfect hexagonal tiles, and a sundered helm lies in the north-east corner of the room

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 5 x Troll (cr 5, mm 291); medium, 14000 xp


Treasure: 140 gp; 240 sp, 70 gp; 90 gp; 80 gp; 70 gp; 80 gp, 15 pp

Room #388
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #367, inhabited by Aboleth and 2 x Chuul

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387, inhabited by Rot Troll and 5 x Troll

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #406, inhabited by Young Red Shadow Dragon and 4 x Darkmantle

Trap

Crushing Pit: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


42000 gp, 35000 pp, ruby (5000 gp), Armor of Resistance (chain shirt, cold) (rare, dmg 152), Belt of Dwarvenkind (rare, dmg 155)

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled an arrow pointing right on the west wall

Monster

6 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); easy, 4800 xp


Treasure: 19 sp; 10 gp; 4 pp; 17 cp; 15 sp; 18 cp; 7 gp; 7 gp; 11 sp; 14 sp; 21 sp; 11 sp; 14 cp; 14 gp; 14 sp; 10 cp; 12 gp; 13 sp

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

East Entry #1

Unlocked Iron Door (60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410

Room Features

A circle of tall stones stands in the north side of the room, and a whistling noise can be heard in the north side of the room

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Balhannoth and 7 x Gibbering Mouther

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #411

Room Features

A well lies in the north-east corner of the room, and a wooden ladder rests against the west wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 13 x Duergar (cr 1, mm 122); easy, 4900 xp


Treasure: 190 sp, 70 gp; 12 sp; 11 cp; 23 cp; 21 cp; 20 cp; 16 cp; 20 cp; 15 sp; 11 gp; 16 sp; 13 sp; 16 cp; 11 gp

Room #392
East Entry

Archway

→   Leads to room #393

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #413

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); easy, 8600 xp


Treasure: 140 gp; 90 ep, 110 gp; 1600 cp, 10 ep

Room #393
West Entry

Archway

→   Leads to room #392, inhabited by Rot Troll and 2 x Troll

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #394

East Entry #2

Unlocked Iron Door (60 hp)

Room Features

A faded and torn tapestry hangs from the west wall, and a pile of blood-soaked clothing lies in the north-west corner of the room

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393

Room Features

A stone dais and throne sits in the west side of the room, and someone has scrawled "door, door, door" on the south wall

Room #395
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #377

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Duergar Mind Master and 9 x Duergar Stone Guard

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422, inhabited by Mindwitness and 4 x Mind Flayer

Room Features

A stream of oil flows along a channel in the floor, and someone has scrawled "Alotel fell here" on the south wall

Room #396
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #408, inhabited by Troll and 6 x Ogre

Room Features

A magical mirror on the east wall teleports whomever gazes into it to another room of the dungeon, and a balcony hangs from the north wall

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Spirit Troll and 5 x Troll

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by Drow Favored Consort and 5 x Drow

Monster

6 x Duergar Screamer (cr 3, motm 112, mtf 190) and 9 x Duergar (cr 1, mm 122); medium, 6000 xp


Treasure: 14 cp; 15 gp; 20 sp; 17 sp; 7 gp; 7 sp; 10 gp; 8 gp; 22 cp; 7 gp; 21 cp; 9 gp; 12 sp; 14 gp; 4 gp

Room #398
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #397, inhabited by 6 x Duergar Screamer and 9 x Duergar

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

East Entry #2

Archway

→   Leads to room #415

Empty 
Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371, inhabited by Froghemoth and 12 x Bullywug

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 12 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4200 xp


Treasure: 1200 cp, 10 ep; 20 cp; 13 gp; 17 sp; 21 cp; 11 gp; 13 ep; 11 gp; 23 cp; 17 cp; 20 sp; 7 ep; 10 cp

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by 5 x Gloom Weaver

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #409

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #390

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #416

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 7200 xp


Treasure: 1800 cp, 50 ep; 11 gp; 15 ep; 17 cp; 11 gp; 4 pp; 11 sp; 20 cp; 14 sp; 13 gp; 13 sp; 15 cp; 8 gp

Room #401
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by Devourer and 7 x Zombie

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by 4 x Drow Mage and 5 x Chitine

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #429, inhabited by Spectator and 13 x Nothic

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Sharpen thy sword and ready thy shield" on the north wall

Trap

Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Room #402
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #376, inhabited by Devourer and 7 x Zombie

North Entry #2

Archway

→   Leads to room #385

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

Room Features

A fountain decorated with screaming faces sits in the south-west corner of the room, and several pieces of torn paper are scattered throughout the room

Monster

4 x Drow Mage (cr 7, mm 129) and 5 x Chitine (cr 1/2, motm 75, vgm 131); medium, 12100 xp


Treasure: 250 sp, 30 gp; 160 sp, 20 gp; 50 gp, 15 pp; 900 cp, 60 ep; 15 cp; 21 cp; 19 cp; 6 gp; 16 sp

Room #403
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386, inhabited by 3 x Neogi and 4 x Umber Hulk

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by 4 x Drow Mage and 5 x Chitine

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "No, I said it had eleven eyes" on the west wall

Room #404
East Entry

Archway

→   Leads to room #405

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #422, inhabited by Mindwitness and 4 x Mind Flayer

Room Features

A well lies in the west side of the room, and someone has scrawled "Don't lose your head" in blood on the south wall

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by Nagpa and 13 x Cultist

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #422, inhabited by Mindwitness and 4 x Mind Flayer

Empty 
Room #406
North Entry

Archway

→   Leads to room #388

East Entry

Archway

Room Features

Someone has scrawled "Turn rod to reset trap" in goblin runes on the north wall, and a ruined chain shirt lies in the south side of the room

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 4 x Darkmantle (cr 1/2, mm 46); easy, 10400 xp


Treasure: 900 gp, 30 pp; 14 sp; 8 ep; 8 gp; 22 cp

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by 6 x Derro Savant and 12 x Derro

West Entry

Locked Iron Door (DC 10 to open)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #408, inhabited by Troll and 6 x Ogre

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #423

Empty 
Room #408
North Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #380, inhabited by 14 x Orc and 1 x Troll

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #407

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #396

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425

Monster

Troll (cr 5, mm 291) and 6 x Ogre (cr 2, mm 237); easy, 4500 xp


Treasure: 140 ep, 60 gp; 12 gp; 12 ep; 13 ep; 11 cp; 17 sp; 2 pp

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Yuan-ti Pit Master and 12 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #415

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #400, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428

Empty 
Room #410
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Room Features

A chute descends from the room into a magical cyst below, and several pieces of rotten fruit are scattered throughout the room

Trap

Poisoned Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 18d10 slashing/poison damage

Room #411
North Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #383, inhabited by Devourer and 1 x Ghast

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #391, inhabited by Duergar Warlord and 13 x Duergar

East Entry

Archway

→   Leads to room #412

Empty 
Room #412
North Entry

Archway

→   Leads to room #384, inhabited by Young Red Shadow Dragon and 1 x Shadow

West Entry #1

Archway

→   Leads to room #411

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #413

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and several monstrous corpses are scattered throughout the room

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 18d10 piercing damage


41000 gp, 28000 pp, a jade chalice set with a rosette of jacinth (7500 gp), a platinum crown engraved with arcane runes (7500 gp), +1 Armor (plate) (rare, dmg 152), Horn of Valhalla (iron) (legendary, dmg 175), Talisman of the Sphere (legendary, dmg 207)

Room #413
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #384, inhabited by Young Red Shadow Dragon and 1 x Shadow

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #392, inhabited by Rot Troll and 2 x Troll

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

South Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "It's a trap" on the south wall, and the south and east walls are covered with sword cuts

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by Rot Troll and 5 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

Room Features

Several alcoves are cut into the east and west walls, and various torture devices are scattered throughout the room

Monster

Grick Alpha (cr 7, mm 173) and 12 x Grick (cr 2, mm 173); medium, 8300 xp


Treasure: 43000 gp, 31000 pp, a drake hide vest trimmed with ermine (7500 gp), Spell Scroll (Animal Shapes) (very rare, dmg 200), Portable Hole (rare, dmg 185), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Longevity (very rare, dmg 188)

Room #415
West Entry

Archway

→   Leads to room #398

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #435

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "eight, seven, nine, four" on the south wall

Room #416
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #400, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #436

Empty 
Room #417
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Empty 
Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered with mould

Room #419
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #420, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

South Entry

Archway

→   Leads to room #446, inhabited by 4 x Gloom Weaver

Room Features

Part of the east wall has collapsed into the room, and a large demonic idol with ruby eyes sits in the north side of the room

Room #420
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #419

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #429, inhabited by Spectator and 13 x Nothic

South Entry

Archway

→   Leads to room #447

Room Features

A faded and torn tapestry hangs from the north wall, and burning torches in iron sconces line the east and west walls

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 2 x Fire Giant (cr 9, mm 154); hard, 21500 xp


Treasure: 1400 sp, 500 gp; 110 gp; 230 sp, 90 gp

Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #439

Room Features

Someone has scrawled "I've forgotten my name" on the east wall, and a grinding noise can be faintly heard near the south wall

Hidden Treasure

Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +3 to hit against one target, 10d10 piercing/poison damage


44000 gp, 22000 pp, agate (1000 gp), 2 x diamond (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), 2 x opal (1000 gp), 4 x star ruby (1000 gp), 2 x star sapphire (1000 gp), Spell Scroll (Mind Blank) (very rare, dmg 200), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #422
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #404

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #405

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #432, inhabited by Dire Troll and 3 x Troll

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 4 x Mind Flayer (cr 7, mm 222); medium, 13400 xp


Treasure: 170 gp; 1300 cp, 10 ep; 260 sp, 100 gp; 170 gp; 230 sp, 60 gp

Room #423
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #407

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441

Trap

Poisoned Arrow Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, +12 to hit against one target, 24d10 piercing/poison damage

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Room Features

A tile labyrinth covers the floor, and someone has scrawled "right, left, straight, straight" in dwarvish runes on the east wall

Room #425
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408, inhabited by Troll and 6 x Ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426

Room Features

Spirals of blue stones cover the floor, and a simple fireplace sits against the west wall

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by 6 x Duergar Screamer and 9 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #442

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of blood-soaked clothing lies in the south-east corner of the room

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by 6 x Duergar Screamer and 9 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #434, inhabited by Mind Flayer Arcanist and 7 x Intellect Devourer

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #443

Room Features

A wooden ladder rests against the west wall, and the north and west walls are covered with mould

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 5 x Drow (cr 1/4, mm 128); medium, 20250 xp


Treasure: 6000 ep, 3800 gp; 17 cp; 13 gp; 23 cp; 14 cp; 13 ep

Room #428
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #436

Room Features

A stream of blood flows along a channel in the floor, and the floor is covered in perfect hexagonal tiles

Room #429
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #401

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #420, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430, inhabited by Drow Matron Mother and 1 x Drow Inquisitor

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #447

Monster

Spectator (cr 3, mm 30) and 13 x Nothic (cr 2, mm 236); medium, 6550 xp


Treasure: 13 sp; 19 sp; 14 cp; 22 cp; 19 cp; 11 sp; 16 sp; 13 cp; 12 sp; 4 pp; 9 cp; 11 sp; 6 gp; 12 cp

Room #430
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #429, inhabited by Spectator and 13 x Nothic

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #431

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448, inhabited by Quaggoth Thonot and 8 x Quaggoth

Monster

Drow Matron Mother (cr 20, motm 104, mtf 186) and 1 x Drow Inquisitor (cr 14, motm 102, mtf 184); deadly, 36500 xp


Treasure: 9000 ep, 3100 gp; 800 gp, 70 pp

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430, inhabited by Drow Matron Mother and 1 x Drow Inquisitor

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #454

South Entry #2

Unlocked Iron Door (60 hp)

South Entry #3

Locked Iron Door (DC 20 to open)

Room Features

Someone has scrawled "The Obsidian Orb is wreathed in flames" in draconic script on the east wall, and several iron spikes are scattered throughout the room

Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #422, inhabited by Mindwitness and 4 x Mind Flayer

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #449

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #440, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

Room Features

A chute descends from the room into the next dungeon level down, and several pieces of rotten leather are scattered throughout the room

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 3 x Troll (cr 5, mm 291); hard, 15400 xp


Treasure: 1700 sp, 500 gp; 140 ep, 70 gp; 140 ep, 60 gp; 110 gp

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414, inhabited by Grick Alpha and 12 x Grick

West Entry #2

Archway

→   Leads to room #440, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

Room Features

A simple fireplace sits against the south wall, and a pile of torn paper lies in the north-east corner of the room

Room #434
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #427, inhabited by Drow Favored Consort and 5 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451, inhabited by Drow Shadowblade and 9 x Quaggoth

Room Features

An enchanted pool in the center of the room disintegrates any mundane metal object submerged within it, and a faded and torn tapestry hangs from the south wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 7 x Intellect Devourer (cr 2, mm 191); easy, 7050 xp


Treasure: 1500 cp, 20 ep; 8 gp; 9 ep; 12 sp; 13 gp; 13 cp; 13 sp; 13 cp

Room #435
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #415

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #451, inhabited by Drow Shadowblade and 9 x Quaggoth

South Entry #2

Archway

→   Leads to room #452, inhabited by Vampiric Mist and 10 x Vampire Spawn

Empty 
Room #436
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #416

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #428

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by 9 x Wight

Empty 
Room #437
North Entry

Locked Stone Door (DC 20 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438, inhabited by 7 x Duergar Soulblade and 14 x Duergar

Room Features

Several monstrous corpses are scattered throughout the room, and a broken door lies in the north-west corner of the room

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #437

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446, inhabited by 4 x Gloom Weaver

Room Features

Someone has scrawled "Watch out for basilisk" in orcish runes on the west wall, and several pieces of spoiled meat are scattered throughout the room

Monster

7 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 14 x Duergar (cr 1, mm 122); easy, 4200 xp


Treasure: 6 gp; 6 ep; 17 cp; 10 sp; 19 cp; 10 sp; 17 cp; 4 pp; 21 cp; 12 gp; 10 gp; 6 ep; 19 cp; 10 gp; 16 sp; 21 cp; 19 sp; 18 cp; 21 cp; 20 cp; 8 gp

Room #439
North Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Spirit Troll and 4 x Troll

Room Features

A set of demonic war masks hangs on the south wall, and quicksilver drips from the ceiling in the south-east corner of the room

Room #440
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #432, inhabited by Dire Troll and 3 x Troll

East Entry

Archway

→   Leads to room #433

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455

Room Features

A tile labyrinth covers the floor, and a broken hammer lies in the west side of the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 1 x Fire Giant (cr 9, mm 154); medium, 16500 xp


Treasure: 1600 sp, 500 gp; 150 gp

Room #441
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #423

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450

Empty 
Room #442
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #426

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467, inhabited by Aboleth and 4 x Kuo-toa Archpriest

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #468

Room Features

Several square holes are cut into the ceiling and floor, and a stack of water-filled barrels stands against the west wall

Room #443
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #427, inhabited by Drow Favored Consort and 5 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469

Room Features

A shallow pit lies in the center of the room, and a rusted gauntlet lies in the south side of the room

Room #444
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #459

Monster

9 x Wight (cr 3, mm 300); easy, 6300 xp


Treasure: 11 ep; 5 pp; 16 gp; 9 gp; 14 ep; 10 ep; 11 gp; 9 gp; 9 sp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


41000 gp, 28000 pp, a dragon horn chalice engraved with a labyrinth (2500 gp), a fine porcelain tankard adorned with platinum and a hydra in relief (2500 gp), a platinum flower brooch engraved with mythical creatures (2500 gp), a silk sash threaded with platinum (2500 gp), +2 Armor (studded leather) (very rare, dmg 152), Ring of Spell Turning (legendary, dmg 193)

Room #445
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #460, inhabited by Grick Alpha and 14 x Grick

Room Features

A set of demonic war masks hangs on the north wall, and someone has scrawled "No secret door here" in goblin runes on the south wall

Room #446
North Entry

Archway

→   Leads to room #419

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438, inhabited by 7 x Duergar Soulblade and 14 x Duergar

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #473

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and several pieces of rotten rope are scattered throughout the room

Monster

4 x Gloom Weaver (cr 9, motm 213, mtf 224); hard, 20000 xp


Treasure: 42000 gp, 26000 pp, a coral scepter engraved with arcane runes (7500 gp), Spell Scroll (Wind Walk) (very rare, dmg 200), Oil of Sharpness (very rare, dmg 184), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


44000 gp, 28000 pp, 2 x agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), 2 x blue sapphire (1000 gp), emerald (1000 gp), opal (1000 gp), star ruby (1000 gp), 4 x star sapphire (1000 gp), yellow sapphire (1000 gp), +2 Armor (breastplate) (very rare, dmg 152)

Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #429, inhabited by Spectator and 13 x Nothic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448, inhabited by Quaggoth Thonot and 8 x Quaggoth

South Entry

Locked Iron Door (DC 20 to open)

Room Features

Part of the ceiling has collapsed into the room, and several iron blobs are scattered throughout the room

Room #448
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #430, inhabited by Drow Matron Mother and 1 x Drow Inquisitor

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #475, inhabited by 7 x Duergar Hammerer and 15 x Duergar

Monster

Quaggoth Thonot (cr 3, mm 256) and 8 x Quaggoth (cr 2, mm 256); easy, 4300 xp


Treasure: 11 gp; 16 sp; 11 ep; 15 ep; 7 ep; 3 pp; 16 sp; 13 ep; 17 cp

Room #449
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #432, inhabited by Dire Troll and 3 x Troll

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464, inhabited by Spirit Troll and 4 x Troll

South Entry #2

Locked Stone Door (DC 10 to open)

Room Features

An iron chandelier hangs from the ceiling in the east side of the room, and a swarm of crawling insects covers the floor

Room #450
West Entry

Archway

→   Leads to room #441

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #467, inhabited by Aboleth and 4 x Kuo-toa Archpriest

Trap

Magic Missle Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, 10d10 force damage

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434, inhabited by Mind Flayer Arcanist and 7 x Intellect Devourer

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #435

East Entry

Archway

→   Leads to room #452, inhabited by Vampiric Mist and 10 x Vampire Spawn

Room Features

A rotting odor fills the center of the room, and a charred wooden shield lies in the west side of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 9 x Quaggoth (cr 2, mm 256); medium, 11250 xp


Treasure: 600 gp, 20 pp; 18 cp; 11 sp; 18 sp; 14 sp; 13 gp; 12 sp; 4 pp; 10 sp; 15 sp

Trap

Magic Missle Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, 10d10 force damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 15 save or take 18d10 damage


42000 gp, 22000 pp, 4 x black sapphire (5000 gp), 2 x ruby (5000 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Spell Scroll (Otiluke's Freezing Sphere) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188)

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Archway

→   Leads to room #451, inhabited by Drow Shadowblade and 9 x Quaggoth

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 10 x Vampire Spawn (cr 5, mm 298); deadly, 18700 xp


Treasure: 48000 gp, 29000 pp, black sapphire (5000 gp), diamond (5000 gp), 2 x ruby (5000 gp), Spell Scroll (Glibness) (very rare, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187)

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #471, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "sapphire, white, golden, white, iron" on the north wall

Room #454
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #448, inhabited by Quaggoth Thonot and 8 x Quaggoth

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #463, inhabited by 14 x Bugbear and 1 x Ogre

South Entry

Archway

→   Leads to room #476

Empty 
Room #455
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #456, inhabited by Tanarukk and 14 x Orc

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478

Room Features

Several alcoves are cut into the east and west walls, and the floor is covered with shards of bone

Room #456
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #455

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #457, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479

Room Features

A group of demonic faces have been carved into the west wall, and a toppled statue lies in the west side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 14 x Orc (cr 1/2, mm 246); easy, 3200 xp


Treasure: 1200 cp, 50 ep; 15 gp; 14 sp; 15 sp; 10 gp; 18 cp; 19 cp; 19 cp; 24 cp; 4 gp; 9 sp; 19 cp; 2 pp; 16 gp; 14 sp

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +11 to hit against one target, 24d10 slashing/poison damage

Room #457
North Entry

Locked Iron Door (DC 20 to open)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456, inhabited by Tanarukk and 14 x Orc

South Entry

Archway

→   Leads to room #480

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 18150 xp


Treasure: 400 ep, 500 gp; 400 gp, 20 pp; 14 gp; 20 cp; 10 gp

Room #458
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #465, inhabited by Dao and 6 x Earth Elemental

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stream of blood flows along a channel in the floor, and a tile labyrinth covers the floor

Room #459
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #444, inhabited by 9 x Wight

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Grick Alpha and 14 x Grick

Room Features

Part of the east wall has collapsed into the room, and a cube of solid stone stands in the south side of the room

Room #460
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #445

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #461

South Entry

Unlocked Stone Door (60 hp)

Room Features

A forge and anvil sit in the east side of the room, and someone has scrawled "Sharpen thy blade and ready thy shield" on the west wall

Monster

Grick Alpha (cr 7, mm 173) and 14 x Grick (cr 2, mm 173); medium, 9200 xp


Treasure: 260 sp, 70 gp; 13 gp; 19 sp; 10 gp; 15 sp; 15 gp; 11 sp; 14 cp; 20 cp; 27 cp; 12 sp; 22 sp; 17 cp; 8 sp; 18 cp

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460, inhabited by Grick Alpha and 14 x Grick

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #462, inhabited by Alhoon and 5 x Shadow Mastiff

Trap

Crushing Pit: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 13 save or take 18d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


42000 gp, 23000 pp, a dragon horn shield brooch set with a rosette of black sapphire (2500 gp), a drake hide mantle trimmed with ermine (2500 gp), a lacquered wooden coffer inlaid with a meandros of orichalcum (2500 gp), a platinum rapier engraved with a legendary coat of arms (2500 gp), a porcelain tureen adorned with platinum and a castle in relief (2500 gp), a portrait (of a female human priest) in a gilded wooden frame set with a single diamond (2500 gp), a silk gown threaded with gold (2500 gp), 2 x Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #462
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by 10 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Monster

Alhoon (cr 10, motm 43, vgm 172) and 5 x Shadow Mastiff (cr 2, motm 215, vgm 190); easy, 8150 xp


Treasure: 270 sp, 100 gp; 15 gp; 20 cp; 13 ep; 22 cp; 9 ep

Room #463
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #454

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

Room Features

A rope ascends to a balcony hanging from the north wall, and a tile mosaic of legendary monsters covers the floor

Monster

14 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 3250 xp


Treasure: 19 sp; 11 sp; 7 gp; 14 gp; 20 sp; 19 sp; 17 cp; 10 sp; 17 sp; 13 cp; 11 ep; 11 gp; 11 gp; 6 gp; 12 sp

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #449

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #483

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 4 x Troll (cr 5, mm 291); medium, 14400 xp


Treasure: 400 gp, 40 pp; 130 gp; 180 gp; 1400 cp, 20 ep; 70 gp, 10 pp

Room #465
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #458

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A group of draconic faces have been carved into the south wall, and someone has scrawled a diagram of a mechanical trap on the west wall

Monster

Dao (cr 11, mm 143) and 6 x Earth Elemental (cr 5, mm 124); deadly, 18000 xp


Treasure: 46000 gp, 29000 pp, 3 x agate (1000 gp), 2 x jacinth (1000 gp), emerald (1000 gp), opal (1000 gp), 2 x star ruby (1000 gp), Spell Scroll (Glibness) (very rare, dmg 200)

Room #466
East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #467, inhabited by Aboleth and 4 x Kuo-toa Archpriest

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A well lies in the south-west corner of the room, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Room #467
North Entry #1

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #450

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #466

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #468

Room Features

The north and west walls have been engraved with endless spirals, and several corroded iron spikes are scattered throughout the room

Monster

Aboleth (cr 10, mm 13) and 4 x Kuo-toa Archpriest (cr 6, mm 200); hard, 15100 xp


Treasure: 40000 gp, 30000 pp, a dragon horn shield brooch set with a rosette of black sapphire (2500 gp), a drake hide coinpurse trimmed with ermine (2500 gp), a fine leather armor trimmed with genette (2500 gp), a fine leather vest tooled with mythical imagery (2500 gp), a gilded wooden shield brooch set with black sapphire (2500 gp), a marble statue (of a raven) adorned with gold (2500 gp), a platinum ring set with jacinth (2500 gp), a silk brocade tabard trimmed with ermine (2500 gp), an amber cup set with a rosette of diamond (2500 gp), an ornate silver mirror framed in gold (2500 gp), Spell Scroll (Heal) (very rare, dmg 200), Potion of Cloud Giant Strength (very rare, dmg 187), 3 x Potion of Invisibility (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #468
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #442

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by Aboleth and 4 x Kuo-toa Archpriest

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Room Features

A cold spot can be felt in the north side of the room, and a corroded mace lies in the south-east corner of the room

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468

South Entry

Archway

Room Features

A fountain of water sits against the south wall, and someone has scrawled a crude drawing of a nymph on the west wall

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

Someone has scrawled "This paladin is dead" in draconic script on the south wall, and several pieces of torn paper are scattered throughout the room

Monster

Aboleth (cr 10, mm 13) and 5 x Kuo-toa Archpriest (cr 6, mm 200); hard, 17400 xp


Treasure: 280 sp, 70 gp; 130 ep, 40 gp; 1600 cp, 60 ep; 180 sp, 110 gp; 1100 cp, 60 ep; 900 cp, 20 ep

Room #471
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462, inhabited by Alhoon and 5 x Shadow Mastiff

Room Features

Part of the east wall has collapsed into the room, and the ceiling is covered with pale stalactites

Monster

10 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4700 xp


Treasure: 24 cp; 9 sp; 9 ep; 13 ep; 12 sp; 14 sp; 18 cp; 14 sp; 19 cp; 15 cp; 11 gp

Room #472
North Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #473

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile mosaic of a legendary battle covers the floor, and a fountain decorated with three gargoyles sits in the east side of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 10 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3800 xp


Treasure: 170 gp; 10 ep; 9 ep; 16 gp; 17 cp; 12 ep; 5 pp; 17 cp; 9 ep; 17 cp; 16 cp

Room #473
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #446, inhabited by 4 x Gloom Weaver

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #472, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

Room Features

A balcony hangs from the south wall, and someone has scrawled "emerald, sapphire, crimson, gray, emerald" on the south wall

Room #474
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #475, inhabited by 7 x Duergar Hammerer and 15 x Duergar

Monster

Mind Flayer (cr 7, mm 222) and 11 x Troglodyte (cr 1/4, mm 290); easy, 3450 xp


Treasure: 110 gp; 20 cp; 17 cp; 10 ep; 9 gp; 17 sp; 15 sp; 17 cp; 17 cp; 23 cp; 11 gp; 9 ep

Room #475
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #448, inhabited by Quaggoth Thonot and 8 x Quaggoth

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #474, inhabited by Mind Flayer and 11 x Troglodyte

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

Monster

7 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 15 x Duergar (cr 1, mm 122); medium, 6150 xp


Treasure: 9 gp; 23 cp; 6 ep; 17 sp; 12 gp; 16 sp; 11 cp; 18 cp; 11 cp; 15 cp; 15 ep; 21 cp; 13 ep; 20 cp; 18 sp; 12 cp; 15 sp; 12 cp; 19 sp; 18 cp; 11 cp; 15 sp

Room #476
North Entry

Archway

→   Leads to room #454

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a circle of tall stones stands in the center of the room

Room #477
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478

Room Features

Various torture devices are scattered throughout the room, and the floor is covered with broken glass

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479

Room Features

A narrow shaft falls into the room from above, and patches of mushrooms grow in the west side of the room

Room #479
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456, inhabited by Tanarukk and 14 x Orc

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #480

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #480
North Entry

Archway

→   Leads to room #457, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Room Features

Someone has scrawled "The Elven Blade is broken" on the west wall, and a ruined chain shirt lies in the south-east corner of the room

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Vampiric Mist and 10 x Vampire Spawn

West Entry #1

Archway

→   Leads to room #470, inhabited by Aboleth and 5 x Kuo-toa Archpriest

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #482, inhabited by 4 x Troll

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 18d10 poison damage

Room #482
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #481

East Entry

Unlocked Stone Door (60 hp)

Monster

4 x Troll (cr 5, mm 291); easy, 7200 xp


Treasure: 200 sp, 70 gp; 190 sp, 70 gp; 90 gp, 9 pp; 240 sp, 100 gp

Room #483
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #463, inhabited by 14 x Bugbear and 1 x Ogre

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #464, inhabited by Spirit Troll and 4 x Troll

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #476

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 

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